Forums » Suggestions

Preventing Universal Depressions

Aug 16, 2004 Eldrad link
Suggestion:
Keep the average profit of a trade route in the universe constant.

How Prices go DOWN:
Same as current economy.

How Prices would go UP:
Every time prices decreased all trade routes would be increased by a fraction of the total decreased amount, based at least on the trade route's item's original price and possibly based on demand if that is implemented.

Basic Formula:
Decrease in profit = D
# of Stations = S
Total cost of all widgets = W
Cost of the widget in trade route "J" = w
Increase to profit of trade route "J" = j = D * ( w / W*(S-1) )

Is this realistic?
No. Just good for game play.

Why do this:
This would make it so regardless of wether there are 10,000 or 100 traders trading for say a month the difficulty of making money through trading stays the same. So if come release month vendetta get 3x as many people as expected 95% of them won't quit the next month due to money being way to difficult to come by.

Another reason:
Additionally this would allow for the removal of artificial max profits on trade routes. So a trade from one end of the universe to the other could get ridiculously lucrative to the point where people might actually start trading it. Similarly a very dangerous route which people have avoided for a while will become worth while.
Aug 16, 2004 roguelazer link
...interesting idea...
Aug 18, 2004 harvestmouse link
sure.
I can see traders searching for that rare, but insanely lucrative trade route...
Aug 18, 2004 Sheean link
Will you still be able to masively stock up and then quickly sell it all against the high price? :)
Aug 18, 2004 Celkan link
Yeah, but I suspect trading from Itan to Serco Prime will get you a pretty hefty bonus... or should considering the two don't have trading ties.
Aug 18, 2004 Eldrad link
Sheean, that would have nothing to do with this suggestion; it could be left as is, or prevented completely independent of this.

Demand could be simulated by multiplying or dividing every 'w' by a number between 1 and 10. This would make the number you had to divide by more complicated and I'm not going to write it out cause I don't know how to do sigma notation with this text.
The devs could use demand to make particular routes more or less profitable than others. For example a Secro station probably wouldn't pay much for Itani delicacies though if it goes for long enough without buying them that one half breed janitor might run out of his supply and really want to buy some.
Aug 18, 2004 Celkan link
Eldrad: you're forgetting the Ale Trade.

EDIT: i'm gonna mess with your calculations a bit... lets just take an arbitrary number for the total ale widgets in circulation... 103. (I chose a particular number for decrease so it would come out even.)

Decrease in profit = 412
# of Stations = 4
Total cost of all Ale widgets = 463.5
Cost of the Ale widget in trade route "J" = 5
Increase to profit of trade route "J" = j = 463.5 * ( 5 / 515*(4-1) )
Increase to profit of trade route "J" = j = 463.5 * ( 5 / 515*(3) )
Increase to profit of trade route "J" = j = 463.5 * ( 5 / 1545 )
Increase to profit of trade route "J" = j = 463.5 * ( 1 / 309 )
Increase to profit of trade route "J" = j = ( 463.5 / 309 )
Increase to profit of trade route "J" = j = 1.5

EDIT MKII: ummm... I think those calculations (either mine or yours, probably mine) are screwed somehow... check them please?
Aug 18, 2004 Eldrad link
Did you mean this?

Decrease in profit = 463.5 <<<
# of Stations = 4
Total cost of all Ale widgets = 515 <<<
Cost of the Ale widget in trade route "J" = 5
Increase to profit of trade route "J" = j = 463.5 * ( 5 / 515*(4-1) )
Increase to profit of trade route "J" = j = 463.5 * ( 5 / 515*(3) )
Increase to profit of trade route "J" = j = 463.5 * ( 5 / 1545 )
Increase to profit of trade route "J" = j = 463.5 * ( 1 / 309 )
Increase to profit of trade route "J" = j = ( 463.5 / 309 )
Increase to profit of trade route "J" = j = 1.5
ie if ale sold for 3c it would now sell for 4.5 (still a loss of .5c) or if it sold for 10c it would now sell for 11.5.

.

I have no idea why you're talking about "widgets in circulation"... what I mean by "Cost of all widgets" is the sum of each stations sale charges.
Example: There are 3 station, A, B, and C.

A sells:
gum for 10c
blowpops for 20c

B sells:
gum for 15c
jacks for 15c

C sells:
markers for 20c

total cost of all widgets = 80 = 10+20 + 15+15 + 20