Forums » Suggestions

The old universe of vendetta

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Jul 01, 2004 sector0 link
Well, ive been thinking. Since this universe is so huge and lonely i have a couple of things that would make more people come on again. Apparently there is 7680 sectors. 30 systems too. Now since there are soooo many sectors no one can find one another, and that is why no new people are coming and not many people are online. Ive thought that we could limit the sectors down to 270. Have them similar to the old universe, i i am 100% sure that atleast 75% of you people miss the old universe cause you could find people, and when you talked people would actually respond instead of dead silence. What we should do is keep the 15 systems but make them more interesting with only 18 sectors in each system and when you talk people will actually respond. 3 of the systems will be home systems and they dont have to be numbered 1-18 they could be number 1-270 or any number you want to label the sectors. Ever since the new vendetta has arrived i have seen the population of vendetta decrease tremendously. We should make smaller amounts of sectors/systems or both. I really have thought about making vendetta a bit better so that more people would join, even i thought i wouldnt say this but i miss all the people talking and flying around traders and newbies talking and helping one another out. I miss that and now none of it goes on cause newbies cant find anyone to be helped by. If they need help on something they cant talk because it will be completely remote there. Also here is what happens if we dont act now and remake vendetta...

1. People dont want to join cause they wont know what to do.

2. Nothing will go on vendetta and not many people will come on to play anymore since it is so remote here.

3. Lastly you will only run into someone on a complete coincidence.

Here is what will happen if you do remake vendetta....

1. More people will join.

2. More people will come on vendetta.

3. You will run into people more frequently.

See, most of the things i said were true. You can still keep the system names but get rid of the ones that you are deleting and make the sectors a bit better. I see that you made it better and i appreciate what you are doing for vendetta testers but if you have to big of a universe then no one is going to ever meet up with anyone and you will always be stuck in a remote area unless you happen to come upon someone trading/cruising. I really like the way you are putting together vendetta but i have asked some people "Did you like the old vendetta or do you like the current vendetta?" Most of them said "I like the old vendetta better because this universe is to big and lonely." I hope you conisder the ideas that i gave you and make vendetta a lot smaller than it is now. If any of you new people want to see what the old vendetta looked like go to the screen shots at the bottom of the side bar.
Jul 01, 2004 silentsuicide link
Ill only say this. Probably never going to happen. This universe is being developed for upwards of a thousand people online at one time. Taking those numbers into consideration the universe will cease to seem as big as it does now, as people will congrigate to stations and wh areas. People will become a common sight once A) stress testing begins B) the game goes ptp.

Right now we are only seeing around 10-20 people online so it does seem lonely but that will change. But the universe will probably never become physicaly smaller.
Jul 01, 2004 electric27 link
Actually, the reason no new people are joining is 'cause they can't. The test is closed for now. Besides, distance doesn't really have jack to do with response and communication. The main reason why a lot of people don't communicate with public chat is because there's a lot, a LOT of PMing going on. Another reason might be that a lot of people are just trying to take it all in. Just make a lot of people your buddies so you know who's on. If you wanna hang out with some people, just get a group going and meet up somewhere.
Jul 01, 2004 sector0 link
Yes, but it would be a nice way to have the universe better and commonly run into people instead of silence and nothing but the ambient playing and you yourself trading until you find your buddyies come on, and electric27 i have seen new people they use old peoples accounts since they cant play. and plus im just making a suggestion. Not saying there should be any revoltings.
Jul 01, 2004 Santa link
I'll have to agree with s0 it is to big i mean even if there was a thousand people playing it would still be empty. N00bs would quit after a week of playing cus it was so empty. The first time i saw the new universe i thought "this is way to ******* big" and no one can hear what i have to say unless i am in a group of 8 people or i am PMing some one but what if the people in my group or the person i am pming can't help me with some thing what do i do hmmm? Vendetta is to... peaceful right now as well as to big it should br srunk. and the communication system should be redone as well.
Jul 02, 2004 Pyroman_Ace link
We need global chat TOTALLY reinstalled, that way we can at least contact each other, rather than just bloody fly around aimlessly
Jul 02, 2004 harvestmouse link
Pyroman_Ace: the devs are already working on that, so we can stop worrying them about it.

too bad it's a persistent universe... wish universe size could fluctuate based on how many players are on (but that really just defies the point, huh ;) )

given some time, I'm sure each sector will have its own unique culture/characteristics... is there a way players can contribute to the "persistent" universe? player-run stations may seem "out there" at the moment, but it's the beginning of some good ideas to make the new universe more homey, the way the old one was.
Jul 02, 2004 Starfisher link
10 active players / 7680 sectors = .001 players per sector.

1000 active players / 7680 sectors = .1 players per sector.

Seems bad... until you look at the reality of the situation.

30 systems. Out of the air number that seems to fit: 3 stations per system, 3 wormholes per system. 6 choke point per system.

10 active players / 30 systems * 6 chokepoints = .05 players per chokepoint.

1000 active players / 30 systems * 6 chokepoints = 5.5 players per chokepoint.

That seems better. 5 players at every station and wormhole. Of course that won't be even - along the gray areas things will be more sparse, while the starting sectors will be stuffed.

Before you say that 1000 players is way too much to ask, remember this: when the lisence/leveling update came out, there were 70 people online at once. If Vendetta now has just 200 people online at once, there will be at least one person at every chokepoint, spread evenly. And when they open game for stress-testing, do your part. Spread the word on other forums you visit. Submit Vendetta to beta websites like www.betawatcher.com. Then you and others will see what the game is like with 200 or more people online at once.
Jul 02, 2004 Phaserlight link
Also remember that the devs are planning to do something that (as far as I know) no other mmorpg has ever done: running the entire game as a *single* persistent universe! No more separate, parallel universes on different servers.

I'm not sure where you people are getting the number of 1,000 players online at one time. If everyone plays on the same universe, why wouldn't the number be five or ten times that big? Other popular mmorpgs have dozens of servers each supporting 1,000's of players, and Vendetta Online is beginning to make a splash in the mmorpg world. This game is going to do a lot of things no other mmorpgs have done, like being released simultaneously on three different operating systems, and that's going to attract a lot of attention.

"too bad it's a persistent universe... wish universe size could fluctuate based on how many players are on (but that really just defies the point, huh ;) )"

Why can't it? I think that's the whole point of having randomly generated solar systems... 30 core systems that don't change, but the universe can grow up to an infinite number of systems.

Jul 02, 2004 Starfisher link
Phaser, Vendetta doesn't have anything near the popularity or resources behind those massive RPGs. Also, it won't appeal as much to the crack-addicted power gamers that make up a significant portion of those games long-term players(thank god).

Once Vendetta gets advertised, I expect it to start filling in the Jumpgate niche. Its not a 10,000 players online at once niche, unfortunately.
Jul 02, 2004 sector0 link
Well im just saying you dont want vendetta too big or too small, you want it to be just right if it is too big people would have to spread around in order to keep the universe even and if too small it will be too compact with bundles of people. But dont you think 256 sectors in a system is too many? The amount of sectors is more than half the population of vendetta. Right now the population of vendetta is 14592, and most of the vendetta people dont play anymore because of the new universe.
Jul 02, 2004 roguelazer link
It's not hte new universe that made most of them stop playing. Most of those people haven't played for 6 months!
Jul 02, 2004 Skyfox link
The univerese is only empty if you make it so. The trick is just getting people to organize their congrigation. We need a place for everyone to hang out, a galaxy center.

The sectors with stations in them should become resonably populated once the game is fully released. Yet, I fear the lag that hundreds of players would cause the current server...
Jul 02, 2004 Starfisher link
sector0: You are ignoring that most people are going to never enter the majority of those 256 sectors. The current population of Vendetta is very small because the devs capped it there so we could test game mechanics/technical issues. Once they are satisifed with that, or time becomes too pressing, they will reopen signups and stress test the server.

If at this point you still have concerns about Vendetta being to large, re-raise this concern. Until then, though, to complain is meaningless.
Jul 02, 2004 sector0 link
Im just giving future plans incase the run out of ideas (doubtfully). I mean the reason is because they cant find anyone. It is too isolated but if the majority decides its stupid then ok. But right now this is a choice between the devs and i appreciate your ideas about like the "I like Sector0's idea" or "That idea is stupid" since im not sure just how much this would fit in but my person opinion is i miss the old universe and am wondering if anyone else does.
Jul 02, 2004 timmy10150 link
i like the new universe, cause EASY TRADING!
Jul 03, 2004 Magus link
Once we're allowed to mine roids you'll see a lot more activity in certain sectors. The miners will get to hang out and all of a sudden we'll all have something worth fighting over! So we'll be able to develop a political system.
Jul 03, 2004 Katarn link
Yeah the biggest problem I see is that many stations won't be able to support many people docking with them, even 50 people may find it a bit of a nuisance. I suppose adding more stations or docking bays in systems with heavier traffic is a good idea. While leaving the pirate stations fairly small and harder to access.
Jul 03, 2004 Urza link
i think a hidden wormhole should take us back to the origional 18 sectors, and you could go between the 2.
Jul 03, 2004 danielky link
Hey people, a good way to talk is the system chat. I didn't find about it until this morning (unfortunately, it's very much more useful than the other chats) and the only bad thing is that you have to wait 30 seconds before responding. Devs, can you make the wait time shorter for chat until the release? It's really annoying to only be able to message other people once every minute. Thanks.