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Toys for a Bigger Universe
Well, I've noticed a few things that might make the world more interesting. I've compiled a list, and called it:
Toys for a Bigger Universe
- HyperComp MKI (1000c)
This device will, after a five-second computational pause display the nearest in-system jump point in bright orange. This marker is manually targeted by the player, and visible only to that player. It disappears when they leave the system.
-HyperComp MKII (2500c)
This improvement on the original HyperComp cuts the delay from five seconds to two seconds, and autotargets the jump marker once computation is complete.
-HyperComp MKIII (5000c)
This penultimate example of HyperComp technology will compute the closest jump point instantly, and replaces the "closest object" readout in the HUD with one reading "Distance to Jump Point", and a directional arrow. This leaves the player free to target hostiles as needed while still keeping an eye on the jump point ahead.
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- Targeting Laser
This device employs a low-power laser to display the distance to an object under the reticule, regardless of that object's nature or distance.
Toys for a Bigger Universe
- HyperComp MKI (1000c)
This device will, after a five-second computational pause display the nearest in-system jump point in bright orange. This marker is manually targeted by the player, and visible only to that player. It disappears when they leave the system.
-HyperComp MKII (2500c)
This improvement on the original HyperComp cuts the delay from five seconds to two seconds, and autotargets the jump marker once computation is complete.
-HyperComp MKIII (5000c)
This penultimate example of HyperComp technology will compute the closest jump point instantly, and replaces the "closest object" readout in the HUD with one reading "Distance to Jump Point", and a directional arrow. This leaves the player free to target hostiles as needed while still keeping an eye on the jump point ahead.
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- Targeting Laser
This device employs a low-power laser to display the distance to an object under the reticule, regardless of that object's nature or distance.
- Cloaking Device MKI
After a six second delay, in which turbo and weapons must be inactive, the ship becomes invisible. Still visible on radar, and the box still forms around the ship, but the autoaim reticule is gone.
- Cloaking Device MKII
After a three second delay, in which turbo and weapons must be inactive, the ship becomes invisible. Now invisible on radar until within 1000 meters. Target box still forms, but no autoaim.
- Cloaking Device MKIII
After a three second delay, no turbo or firing, the ship becomes invisible. It is completely invisible on radar. The only indicator that it's there is when you press 'u'. Can be targetted, but with the target box only, no autoaim.
- Scrambler Device
Creates a digital 'blur' around your ship. Causing anyone targeting you to lose their target and make the area around your ship go completely black. While the black is up, you cannot be targetted.
And finally, the best:
- ID Switcher
Allows the user to swich his colour on the radar screen. Weapons do not work for and 10 seconds after the device is active.
After a six second delay, in which turbo and weapons must be inactive, the ship becomes invisible. Still visible on radar, and the box still forms around the ship, but the autoaim reticule is gone.
- Cloaking Device MKII
After a three second delay, in which turbo and weapons must be inactive, the ship becomes invisible. Now invisible on radar until within 1000 meters. Target box still forms, but no autoaim.
- Cloaking Device MKIII
After a three second delay, no turbo or firing, the ship becomes invisible. It is completely invisible on radar. The only indicator that it's there is when you press 'u'. Can be targetted, but with the target box only, no autoaim.
- Scrambler Device
Creates a digital 'blur' around your ship. Causing anyone targeting you to lose their target and make the area around your ship go completely black. While the black is up, you cannot be targetted.
And finally, the best:
- ID Switcher
Allows the user to swich his colour on the radar screen. Weapons do not work for and 10 seconds after the device is active.
Actually all those cloacking devices etc were written down in spellcast's topicas 'stealth & sensors' and few others..
Your version is just way to abusive
Your version is just way to abusive
actually what you really want is celebrims "toys" threads
Yeah, but this is (was) specifically a thead for toys designed for the new universe.