Forums » Suggestions
Groups and Missions
With the implementation of the new universe groups have become much more important, as they will be in the final game.
Therefore people should be able to take single person missions as well as group missions. If you plan no limiting people to only one mission at a time, how about increasing that to one single person mission and/or a group mission. The missions could be separately marked, etc. This would mean you could take a single person mission even if you were already in a group (without effecting anyone else in the group).
Then people could say all do similar trade missions in a group and chat to each other, warn each other about possible threats, etc.
Therefore people should be able to take single person missions as well as group missions. If you plan no limiting people to only one mission at a time, how about increasing that to one single person mission and/or a group mission. The missions could be separately marked, etc. This would mean you could take a single person mission even if you were already in a group (without effecting anyone else in the group).
Then people could say all do similar trade missions in a group and chat to each other, warn each other about possible threats, etc.
bumped cause I'm not sure if it was overlooked.
Actually I think the whole chat system needs to (and will be) overhauled.
Rather than the current system it would be more like the multi-log system of old. You would have a bunch of channels or "frequencies." One is for sector (/say), one is for system (/say_system), one for group (/say_group) and one for guild (/say_guild). I know there is a channel I'm missing, but it would work the same way. You could also have a main window that you can customize to show whichever messages you wanted.
Then we would have 3 variable channels. These channels would work like /say_group except they would not have any of the other features of being in a group. It's just a chat-room localized between a few people (limited to a max of six to eight per room.) The commands could work just like groups instead of "/group blah" it's "/chat blah" or something.
The /msg command would no longer have a place since we can now just make a two way chat so /msg would, instead, just leave a message in someone's inbox.
We might also need a *poke* command to see if someone is online or AFK.
Naturally, such a complex chat system would need a rudimentary GUI. Especially for /group and /chat commands. Maybe a hotkey that brings up a detailed chat window that fills your screen (transparent, of course), and gives you use of the mouse for a GUI.
This would all just be for chatting and would take place in a chat window. We would need a seperate window for everything involving your ship's computer/mission computer. So all these alerts that we're used to would come up on a small window area that would be our console for entering all commands not related to /chat into. It might be some sort of hotkey activated window on the HUD. Either that or the mission computer would just be another channel.
Rather than the current system it would be more like the multi-log system of old. You would have a bunch of channels or "frequencies." One is for sector (/say), one is for system (/say_system), one for group (/say_group) and one for guild (/say_guild). I know there is a channel I'm missing, but it would work the same way. You could also have a main window that you can customize to show whichever messages you wanted.
Then we would have 3 variable channels. These channels would work like /say_group except they would not have any of the other features of being in a group. It's just a chat-room localized between a few people (limited to a max of six to eight per room.) The commands could work just like groups instead of "/group blah" it's "/chat blah" or something.
The /msg command would no longer have a place since we can now just make a two way chat so /msg would, instead, just leave a message in someone's inbox.
We might also need a *poke* command to see if someone is online or AFK.
Naturally, such a complex chat system would need a rudimentary GUI. Especially for /group and /chat commands. Maybe a hotkey that brings up a detailed chat window that fills your screen (transparent, of course), and gives you use of the mouse for a GUI.
This would all just be for chatting and would take place in a chat window. We would need a seperate window for everything involving your ship's computer/mission computer. So all these alerts that we're used to would come up on a small window area that would be our console for entering all commands not related to /chat into. It might be some sort of hotkey activated window on the HUD. Either that or the mission computer would just be another channel.
Agree.
Right now (when we haven't got any guild system) few players (let's take SDF or INM) would like to play as a group (easier navigation, closed-chat) but maybe some of them wan't to get a trade misson while others are finishing killing 'their' bots
Besides grups are very usefull while making convoys
Right now (when we haven't got any guild system) few players (let's take SDF or INM) would like to play as a group (easier navigation, closed-chat) but maybe some of them wan't to get a trade misson while others are finishing killing 'their' bots
Besides grups are very usefull while making convoys
I dislike the idea of a complicated "multi-log" style system for in-flight communication. When you're flying you want all the information easy and together. You don't want to mess around with a gui certainly.
"I dislike the idea of a complicated "multi-log" style system for in-flight communication. When you're flying you want all the information easy and together. You don't want to mess around with a gui certainly"
-That's why I wanted to have a custom panel so that all the info you want will be displayed, but you know all the chat flood from the mission computer and system alerts like wormhole jumps can make things difficult.
-That's why I wanted to have a custom panel so that all the info you want will be displayed, but you know all the chat flood from the mission computer and system alerts like wormhole jumps can make things difficult.