Forums » Suggestions

All or Nothing

May 15, 2004 Arolte link
Right now energy weapons fire asymmetrically (through one port) if you run out of energy and have just enough to spit out one shot at delayed intervals. I know this has been around since 3.2 was first released. Would it at all be possible to somehow change it (or give the player the option) so that your grouped energy weapons would wait until it has enough energy to fire them all again? I just don't like the way it looks when it's shooting from only the left S-port or whatever. I'd rather wait for my weapons to allow for a second or two to pack a strong punch again.
May 15, 2004 Ciuciu link
Well.. the easiest way to achieve what you are talking about is to.. release fire :)
May 15, 2004 roguelazer link
Actually, it doesn't Arolte. I was playing with my wraith and I had dual phased grouped together. When the power ran out, it "chain-linked" them, firing left then right then left ad infinitum. Maybe it's just the Wraith? I dunno, but it doesn't fire asymmetricaly anymore.
May 15, 2004 Ciuciu link
Well.. it depends on your battery and weapon
Phased with medium and hvy don't to that. But taychons with FC do that :)
May 15, 2004 Arolte link
I know for a fact it doesn't work on the Vulture with dual tachyons. It does interchange for phased blasters, but there's something about tachyons that makes it fire only on the left s-port. So yeah, it probably varies with the type of ship, battery, and weapon. In any case I'm not too crazy about it. I'd rather see an all or nothing fire feature. There's a reason why those weapons are grouped. I want 'em to stay that way.
May 15, 2004 Ciuciu link
Well it happens with gravs too and thats why:

you have 0 energy after some shooting, you keep fire presed, and some enegry are produced: the weapons with high energy consumption (gravs and taych) are able to "reload" before the energy is produced, so when battery gathers enought energy to fire (12 or 18) the first one just fire brining you back to 0.

With phased on the other hand: they don't have enough time to "reload", so if you have anought energy the other one (ready to fire) shoots energy. And so on ...

Now thats WHY it happens..
May 15, 2004 roguelazer link
I'd like an option to always fire in chained mode. It'd be cool.
May 15, 2004 Arolte link
I know why it happens. I want it to stop. Hehe.

=b
May 15, 2004 RelayeR link
I've got a work-around for you Arolte...let go of the fire button for 0.5 seconds!!!

(you just don't want anybody see that you misjudged your battery consumption!) :-)
May 15, 2004 Arolte link
I guess this suggestion goes along with the idea of making engines/batteries better with an economic mode. It's not absolutely 100% necessary, but it would make Vendetta much much better. Just IMO.
May 16, 2004 Magus link
"I'd like an option to always fire in chained mode. It'd be cool."

-YES! I'm tired of pushing mouse 1 then mouse 2 alternately.
May 16, 2004 Arolte link
Blue Lasers from 3.0.x and 3.1.x did that. I miss my Blue Lasers and level 2 rockets.

/me cries
May 17, 2004 ctishman link
<<new thread in suggestions re: Weapon Bindings>>