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Ice roids appearance

May 11, 2004 ziggystar link
I hope this is a new thing. Maybe it's more something for the bugs section:

The effect on the ice roids only changes when you move your look_at vector, not when you move your position which should be the determining parameter for the effect.
May 11, 2004 stuepfnick link
They appear very different on different graphics cars, DirectX/OpenGL, and whatever. It just seems to be the standard enviromental mapping, so it depends how the OpenGL/DirectX function draws this effect on which craphics card.

I hope this is right, but to me it looks like that ;-)
Stuepfnick
May 11, 2004 raybondo link
Yes, the reflection mapping isn't mathematically correct.
I just use the camera orientation and not the position. Using the position is a little bit slower for older computers. I think the OpenGL version actually uses the position though. I forget.