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Forgivenes
I have been hunted down a little lately.. espacialy in s9 by a bunch of serco griefers.. As an effect i lost about 10% of my money (200k) since they CAN'T resist killing a centaur :)
But straight to the point now all of them are hated (KOS'ed?) by TGP. Well.. I can live with that, but they might not ;)
so.. everyboady forgets and/or forgives with time, so should TGP and all other organisations. Of course the further you are on your way to be KOS'ed the longer time is needed or you to become neutral, but evenutaly it will happen (some time)
Of course it might be blocked to.. let's say you are KOSed permanently, but if you are hated, you (in a .. month time?) might become disliked and if you do some missions for that organisation you will become neutral etc etc..
The same goes to love. IF you are loved by (let's say) TGP, and you won't do any mission for them for about.. let's say a week you lost a little of their .
This should prevent loved_by_evberyone and hated_by_everyone players (since the first one has way to easy life, and second a little too hard)
Moreover the change of standing should be a little bit harder. If you are neutral and kill a player who is loved here you shouldn't be hated .. maybe disliked or something.
To get to the KOS you propably have to kill about for loved players (well it of course depend's on how much they are loved)
On the other hand become loved by some organisations should take a little more time (it's quite i easy now) but have more impact on your actions with that organiosations.
It would be great if some kind of weapons and ships were produced by certain oraganisations and was way cheaper (or at all available) in their sectors.
For example you CAN get sunflares at 8/6/x/x IF you are at least loved (hehe) by TGP OR you can get it normal way at x/11/x/x in any sector
But straight to the point now all of them are hated (KOS'ed?) by TGP. Well.. I can live with that, but they might not ;)
so.. everyboady forgets and/or forgives with time, so should TGP and all other organisations. Of course the further you are on your way to be KOS'ed the longer time is needed or you to become neutral, but evenutaly it will happen (some time)
Of course it might be blocked to.. let's say you are KOSed permanently, but if you are hated, you (in a .. month time?) might become disliked and if you do some missions for that organisation you will become neutral etc etc..
The same goes to love. IF you are loved by (let's say) TGP, and you won't do any mission for them for about.. let's say a week you lost a little of their .
This should prevent loved_by_evberyone and hated_by_everyone players (since the first one has way to easy life, and second a little too hard)
Moreover the change of standing should be a little bit harder. If you are neutral and kill a player who is loved here you shouldn't be hated .. maybe disliked or something.
To get to the KOS you propably have to kill about for loved players (well it of course depend's on how much they are loved)
On the other hand become loved by some organisations should take a little more time (it's quite i easy now) but have more impact on your actions with that organiosations.
It would be great if some kind of weapons and ships were produced by certain oraganisations and was way cheaper (or at all available) in their sectors.
For example you CAN get sunflares at 8/6/x/x IF you are at least loved (hehe) by TGP OR you can get it normal way at x/11/x/x in any sector