Forums » Suggestions
Nebulas
I have been boting a little in s8 lately and thought it would be avesome idea if whole rock ring around central would... rotate :)
Anyway the idea is to make certain (few) roid in every sector move.. si it wouldent be so static anymore
It may confuse a bit at the beginning, and make a little troubles while moving thru s11 or s8, but i think it's wortk discusing
With volumetric fog it would make extrimly difficult to move in some sectors, while you cant see a rock in distance more than.. let say about 1500m. If it's HUGE rock, them you might not be able to avoid a colission :)
Moreover: imagine lastest news:
"Havy metheor rain spoted in s10. We advise you to avoid traveling thru that sector at all cost"
And if somebody don't leasten, he enters and see that in whole sector there are a dozens of fast moving (200m/s) small ice crystals or sth. Every hit takes about.. 300 - 700 dmg and kick a little
Anyway the idea is to make certain (few) roid in every sector move.. si it wouldent be so static anymore
It may confuse a bit at the beginning, and make a little troubles while moving thru s11 or s8, but i think it's wortk discusing
With volumetric fog it would make extrimly difficult to move in some sectors, while you cant see a rock in distance more than.. let say about 1500m. If it's HUGE rock, them you might not be able to avoid a colission :)
Moreover: imagine lastest news:
"Havy metheor rain spoted in s10. We advise you to avoid traveling thru that sector at all cost"
And if somebody don't leasten, he enters and see that in whole sector there are a dozens of fast moving (200m/s) small ice crystals or sth. Every hit takes about.. 300 - 700 dmg and kick a little
Vlad:
"Anything dense enough to affect piloting would very quickly disperse."
Depends on the total mass; why would it disperse? Matter attracts matter, it doesn't repell matter. Only at very close distances does it start to repell. It all depends on how the matter moves; if it kinda rotates around a center, it might reach a state of equilibrium. If it doesn't rotate, or doesn't rotate fast enough to generate enough centrifugal force to make it disperse or reach equilibrium, it will eventually condense.
Ciuciu:
"With volumetric fog it would make extrimly difficult to move in some sectors, while you cant see a rock in distance more than.. let say about 1500m. If it's HUGE rock, them you might not be able to avoid a colission :)"
If you can afford engines that make you go so fast that your stopping distance becomes greater than 1500m, then you can also afford brakes to negate that effect. No matter how huge the rock, I can slam those brakes and go to a full stop in far, far less than 1500m, even when coming from full afterburner speed.
Also, your moving rocks idea has been discussed before; unfortunately while it's a good idea, it's hard to implement. Don't remember the precise reasons, but there were issues, which is why they didn't implement it.
"Anything dense enough to affect piloting would very quickly disperse."
Depends on the total mass; why would it disperse? Matter attracts matter, it doesn't repell matter. Only at very close distances does it start to repell. It all depends on how the matter moves; if it kinda rotates around a center, it might reach a state of equilibrium. If it doesn't rotate, or doesn't rotate fast enough to generate enough centrifugal force to make it disperse or reach equilibrium, it will eventually condense.
Ciuciu:
"With volumetric fog it would make extrimly difficult to move in some sectors, while you cant see a rock in distance more than.. let say about 1500m. If it's HUGE rock, them you might not be able to avoid a colission :)"
If you can afford engines that make you go so fast that your stopping distance becomes greater than 1500m, then you can also afford brakes to negate that effect. No matter how huge the rock, I can slam those brakes and go to a full stop in far, far less than 1500m, even when coming from full afterburner speed.
Also, your moving rocks idea has been discussed before; unfortunately while it's a good idea, it's hard to implement. Don't remember the precise reasons, but there were issues, which is why they didn't implement it.
it would be cool if we had some nebulas to hide, more tactical possibilities and so on. There should be transparent ones and nontransparent nebulas. in theese you would have a limited rage of visibility.
The Nebulas could have different effects on the ship:
-damaging
-slowing down
-jamming radar or weaponsystems
As a trader you can fly to trough the radar-jamming nebula and no one will see you, but there could also pirates hide and attack the traders.
I dont know if the engine will be able to display nebulas, but this would be really cool!
bye PP
The Nebulas could have different effects on the ship:
-damaging
-slowing down
-jamming radar or weaponsystems
As a trader you can fly to trough the radar-jamming nebula and no one will see you, but there could also pirates hide and attack the traders.
I dont know if the engine will be able to display nebulas, but this would be really cool!
bye PP
Good idea, but if your scanners wouldn't go through the rocks and ice like it goes now hiding would be a lot better already.
But nebulas would really be nice in space, a miss we have right now.
But nebulas would really be nice in space, a miss we have right now.
Imagine this:
You enter a sector and fly trough a big nebula with low visibility, then suddenly; you see some lights, you fly towards and 'lo behold a gigantic space station with ships flying all over the place.
/me drewls
You enter a sector and fly trough a big nebula with low visibility, then suddenly; you see some lights, you fly towards and 'lo behold a gigantic space station with ships flying all over the place.
/me drewls
yeah i visualized that nice
Heh. From a physics nerd standpoint... what you're describing isn't a nebula. Nebulas are generally huge clouds (multiple light-years across), with a density of about 10^-17 times less than earth's atmosphere. (In other worse, if you were inside a nebula, you would never know it except as a dull colored glow appearing as far away as the stars.) Anything dense enough to affect piloting would very quickly disperse.
I think he meant from a sci-fi standpoint, a la Wrath of Kahn... ;)
Could be like and work like the expanse in enterprize, only i wouldn't be so happy with the anomalies :)
KKKKKKKHHHHHAAAAAANNNNNNN!!!!!!
Sorry, had to get it out of my system. I would just like to say: Volumetric Fog = unhappy video-card.
Sorry, had to get it out of my system. I would just like to say: Volumetric Fog = unhappy video-card.
I think we're talking about a dust cloud or even perhaps a supernova burst (supernova in the sense of radar disruption)
Firing certain types of weapons in a nebula could in theory cause a backlight where the light from the blast scatters in front of the ship and temporarily blinds the pilot.
Firing certain types of weapons in a nebula could in theory cause a backlight where the light from the blast scatters in front of the ship and temporarily blinds the pilot.
Or what about an accreting star or planet? Supposedly all the planets formed out of solar nebula so there has to be a phase where it's dense enough to obstruct vision but not dense enough to damage your ship.
Nighty: I suppose you're right, it all depends on the temperature of the matter, and what kind of matter exactly you're talking about. Gas tends to disperse. High-temperature gas tends to disperse faster. Phaserlight brought up a good example of a situation where stuff gets all clumped together. Maybe in Vendetta 2.
why don't we just have the s0 view so that you could go in it? That would be cool. In an empty sector...surrounded by what? a huge cloud of dust, stuff and (bum, bum, bum...) THE FRIG!!!! Okay, maybe I'm getting to far ahead, but that would be cool.