Forums » Suggestions
Boosting problems
When boosting, you go strait. Yes, we all know that, you can't turn of anything. Well, aparently, if you keep boosting while hitting a missile/mine/anything, you dont get knocked about nearly as much. I'm sure most of you know this. When will this be fixed?
My opinion is that it doesn't need to be "fixed." Agile ships have an easy enough time running away from danger as it is.
What does need to be fixed is how drastically heavy ships get thrown about.
What does need to be fixed is how drastically heavy ships get thrown about.
Hmm... not from my experience. On a daily basis I get chased by tri-flare Valks in my Warthog. Every time I get hit from behind while boosting, I get thrown off course a little. The effect is definitely there. I'm not sure whether mines have as much of an effect as three sunflares coming towards you though. I do know it happens though. Sometimes it's even helpful, because at the very least your speed increases from the push.
I can take 3 sunflares head on while boosting and not get bounced.
I feel the effect should be trippled on boosting ships
I feel the effect should be trippled on boosting ships
What ship(s) are you guys using, for those who don't have the effect? Also, are you in physics mode or arcade mode? I'm in physics and I'm tellin' ya those things still push you around when you're boosting. Take a careful look at your reticules when you get hit.
Boosting ships should have LESS effect of rocket bounce... Think about it logically, if you can't turn then it's harder to BE turned too. Since you're moving faster, you have more inertia. Therefore, it takes more force to change your Directional Velocity. Therefore, you get less change in orientation from physical impacts.
you cant turn because your thrusters are locking in forward...
You also can't turn because higher inertia requires higher force to overcome. That's how it is in the real world, at least.
There's no magical force that keeps it from going straight forever. The inertia will allow it to still move in a general direction for some time, but an outside explosion will no doubt cause the ship to spin. And because your boosters are still burning while you're shaken up from the explosions, whatever new direction your ship is facing, a new force is applied in a different direction than your previous one. Because of this your ship will move diagonally until your boosters burn long enough to concentrate all that forward thrust towards your new direction. But either way that force from the rocket's impact will always be there, even if it's so minimal that it's down to a thousandth of a degree.
EDIT: Maybe there's a little miscommunication going on here. I think what some of you want is for your direction to change INSTANTLY after getting hit by rockets. It doesn't work that way in reality. The inertia will cause your ship to continue your general direction, but you'll be pushed slightly off course. The effect is still there, but to a less degree than you had probably anticipated. This is an accurate representation of what happens in real life.
Nothing in the game is broken. Unless you're making a genuine report of rocket impacts not pushing your ships during boost AT ALL. If your reticule shakes and you're pushed slightly off to the side or are sped up by the rockets, that means it's working. And unless there's a big enough explosion (if you can even survive it) we probably won't see an instantaneous change in direction upon impact anytime soon.
EDIT: Maybe there's a little miscommunication going on here. I think what some of you want is for your direction to change INSTANTLY after getting hit by rockets. It doesn't work that way in reality. The inertia will cause your ship to continue your general direction, but you'll be pushed slightly off course. The effect is still there, but to a less degree than you had probably anticipated. This is an accurate representation of what happens in real life.
Nothing in the game is broken. Unless you're making a genuine report of rocket impacts not pushing your ships during boost AT ALL. If your reticule shakes and you're pushed slightly off to the side or are sped up by the rockets, that means it's working. And unless there's a big enough explosion (if you can even survive it) we probably won't see an instantaneous change in direction upon impact anytime soon.
rog "higher inertia requires higher force to overcome" this means a turboing ship takes more force to bring to a stop, but it should take the exact same force (it's really work, which is force x time) to make it go 5m/s faster or 5m/s slower, or make it rotate as it would if the ship were standing still, but obviously it's much easier to make a ship standing still not move, than it is to stop a turboing ship.
Your booster thrusters are pushing you with constant force, say in direction X. Now, you get hit with rockets providing force in direction Y. IF direction X and Y are the same, you will simply move fowards faster. However, the farther apart X and Y are, the more force Y must have to move you because you have inertia. Inertia, for the rest of you, is "the tendency of an object to continue moving at a constant velocity in a straight line unless acted upon by outside forces". Therefore, the higher that tendency, the higher the outside forces must be to act upon it. So I disagree that boosting ships should be shaken more than not-boosting ships. In fact, the slower your ship is moving the FARTHER it should be thrown by any explosions nearby, in direct contradiction to what Urza said...
If explosions threw boosting ships 3x farther than non-boosting ships, well, that'd just be weird. :L
If explosions threw boosting ships 3x farther than non-boosting ships, well, that'd just be weird. :L