Forums » Suggestions
on boosting
I Read the thread about boosting and what i suggest is not unlimited speed but rather a slide feature. you boost to say 170 then stay at that speed when you push the "slide" key. you can only slide in the direction you were going AND you have to take it off slide to manuver. I ALSO would like to se you be able to boost and turn at same time(or hit afterburners and turn at same time im using the terms here interchangeably)
So, a button that turns inertia on and off?
This would completely nerf all the engines except the heavy. Their advantage is their low battery consumption.
This would completely nerf all the engines except the heavy. Their advantage is their low battery consumption.
well slide key would be the same as infinite turbo.
not really. when slide is engaged you are doing what a ship would do in space unless gravity, ect was slowing it down--you make it so batteries cant recharge when you are sliding if you wish the battery consumption balance to not be effected. The button doesnt turn inertia on and off in fact as its set up now inertia is turned off otherwise you wouldnt slow down when you stopped afterburning.
actually turned off is a poor choice of words the laws of inertia have been reinvented in this universe.
actually turned off is a poor choice of words the laws of inertia have been reinvented in this universe.
Vandal though the turbo isn't at all realistic it's good for game play. If there was a "take away unrealistic restrictions" button then everyone would use hvy engines get to 200m/s and hit it. It would completely nerf all the other engines and allow people to completely avoid each other since they could cruise at max speed.
Just make the turbo speed unlimited, but anything after 200 m/s would hurt the hull badly unless you get some expensive shielding to keep the junk away
well the solution is not the engines you people are all hung up on.
Just set a top speed for each ship. obviously the heavier ships top end is slower then the lighter, more agile ships, and so on. As you use up yor energy(or battery) your ship slows down. This isnt rocket science, so to speak
Just set a top speed for each ship. obviously the heavier ships top end is slower then the lighter, more agile ships, and so on. As you use up yor energy(or battery) your ship slows down. This isnt rocket science, so to speak
Actually, the prevailing thought is that top speed is higher on big ships, but accel is lower. Ask Celebrim, he has a great thread on that somewhere. I debated it until I realized that he was right...
To sum it up.
Big ship = Big engine.
Big ship = Low acceleration.
Big ship = More armor.
Small ship = Small engine.
Small ship = Quick acceleration.
Small ship = Less armor.
Big ship = Big engine.
Big ship = Low acceleration.
Big ship = More armor.
Small ship = Small engine.
Small ship = Quick acceleration.
Small ship = Less armor.
Close:
Big ship = Lots of inertia
Big ship = Big engine
Big ship = High top speed
Big ship = Low acceleration
Big ship = More armour
Small Ship = small inertia
Small Ship = Small engine
Small ship = Lower top speed
Small Ship = High acceleration
Small Ship = Less armour
Big ship = Lots of inertia
Big ship = Big engine
Big ship = High top speed
Big ship = Low acceleration
Big ship = More armour
Small Ship = small inertia
Small Ship = Small engine
Small ship = Lower top speed
Small Ship = High acceleration
Small Ship = Less armour
would be true if the engines were different sizes. the engines are all the same though. so your top speed is faster in smaller ship because it has less mass to move then in the bigger ships
I'm not talking now, I'm talking later.