Forums » Suggestions

fourth team...

Mar 15, 2004 nuts-gentoo link
I think we need a fourth team: the police.
the aim is to defate pirates, because there are so much.

the rules:
1/ a policeman can not trade.
2/ he has only one special combat ship. others teams can not buy it.
3/ policemen can shoot everyone and other policemen.
4/ they can make a "wanted" against a pirate if they need civil help.
5/ a policeman can not earn money, because a trade tax will be instored.
6/ if a policeman is corrupted, others policemen can vote to fire him.
7/ the police can not defend civils against bots.
8/ the police can not do a mission.
9/ the sector 9 is the police department
...

more good ideas are welcome.

do you think that this subject is interresting?

edit: the number of policemen is proportional as the estimate number of pirates
Mar 15, 2004 Pirogoeth2 link
Hell, just a pirate nation with no government, can't cap, and can shoot anyoen.
Mar 15, 2004 Magus link
The Defense Ship Guild acts as a police.
Mar 15, 2004 turtlefish link
there should be a 4th nation, but not a police nation. anybody can police anybody else. make it green nation! or have a trade-only nation.
Mar 15, 2004 SirCamps link
What nation in its right mind would submit to an overarching authority to police it and its citizens?

This is like subjecting your country to the ICC (International Criminal Court). No leader in their right mind would give a foreign body the power to prosecute against its citizens.
Mar 15, 2004 roguelazer link
Yes, it's much better to let prejudiced local judiciaries decide the issue while chatting with their oil-rig-owning buddies.
Mar 15, 2004 Pirogoeth2 link
I prefer a pirate nation... they could be police if they wanted, but everyone's bots would shoot them, and so could their fellow teammates, if you could call them that.
Mar 15, 2004 timmy10150 link
turtle fish, green nation is bot nation
Mar 15, 2004 Pyroman_Ace link
...

/me feels the SDF has been neglected

The SDF attempts to enforce trade friendly policies across it's jurisdiction and sometimes elsewhere. We also attempt to stop pirates and griefers when we encounter them.

Now granted, the SDF isn't always successful with it's policies but no force ever is 100% right all the time.


Now on the Police idea, guilds and private pilots already form militias and police actions as it is (ex: SDF/DSG Police Action against SMs). The POLICE NATION wouldn't have executive power or anything and could only grief someone into silence.

The current form of Police, the Guides, have been INSTRUCTED by the Devs to ignore current political situations (ex, Piracy) and only enforce language and racial slurs and the like.
Mar 16, 2004 SirCamps link
"and only enforce language and racial slurs and the like."

ô.Ô

Yeah, I know what you meant, though. ;)

The inherent problem of the INM/SDF (although the INM makes no bones about not being a domestic "police" force) is that you cannot deal with the pirates/griefers/criminals on your own team. SDF made a valiant effort, to be sure, but you cannot deal with Phoenix, Icarus, Trim, me, AgY, etc. You just can't. That's hardwired right into the game.
Mar 16, 2004 Icarus link
Of course you also need some decent pilots in your law enforcement team/guild/squad. Whats the point of sending 5 "police" n00bs against AKA or Phoenix, the result is obvious before the fighting even begins... The problem is most decent pilots can take care of themselves and have no interest in being part of a larger organisation, then get badged as lone pirate/griefers.
Mar 16, 2004 Celebrim link
Err.. why would this be a faction? Wouldn't each faction have its own 'police'?

Even more importantly, given your list of rules, why would anyone want to be police?