Forums » Suggestions
I wonder if we could have any volunteers to try and replicate his rail gun aimbot. I still have no idea how he did it. Apparently there is some code in Vendetta that is triggered when you meet certain parameters (having the cursor turn yellow), he probably set that as a condition for the aimbot, and whenever it was met, his gun fired.
wouldnt it be possible to come up with a custom bind or something that increases/decreases mouse sensitivity depending on what fov level you are at?
im not a bind master myself, but it sounds easy enough...
asphy
im not a bind master myself, but it sounds easy enough...
asphy
That would be interesting! If anyone can get it to work it'd be nice.
I don't think that would work. Think about what Vlad said. Your ship in vendetta probably can only rotate in x degree increments, it won't be a value with high precision i.e.: ever 'step' in the y axis would be .05 degrees. This looks fine at a normal zoom/FOV but at an extreme zoom/FOV it becomes a big step. This saves some space over having a high precision value like 0.01 per step which would be smooth (but excessive) at normal zoom/FOV but smooth at extreme zoom/FOV. Since 99.9% of the time you are at a normal zoom/FOV, using a lower precision and saving a little time sending vectors to the server (reducing lag) makes more sense.
Does that sound about right devs?
Maybe you could use a variable precision for the ship vectors? Use two or three sizes, set for different zoom/FOV values. That way the extra precision is only used when a player chooses, not for everyone?
-ts-
Does that sound about right devs?
Maybe you could use a variable precision for the ship vectors? Use two or three sizes, set for different zoom/FOV values. That way the extra precision is only used when a player chooses, not for everyone?
-ts-
Err, not quite, simon. Locally, everything has very high precision. It's only when data is sent over the network that it gets quantized.
Then reduce the quantization
Doing that will increase lag.
then dont let dial uppies play.
How much would the quantization need to be reduced to have smooth movement at high zoom?