Forums » Suggestions

Bring back CtC

Jun 23, 2026 urshurak link
Maybe I'm just nostalgic, but this event was fun.

Quite possibly the only use for the low-end raptor.

Heck, the old stats are still on the VO website.
Jun 24, 2026 Renaar link
+1 This was before my time so it would have been nice to see it run.
Jun 25, 2026 Lord~spidey link
I'm all for it but there's additional considerations that aren't visible to the end user, mostly the fact that ctc was built before the fancy smancy mission system and afaik is more capable of breaking stuff when it bugs out, porting old code is rarely straightforward and tends to introduce strange new bugs! (Yay!)

Beyond that there's a bunch of new additions to the game that could potentially interfere with ctc convoys (blockade and blockade convoys) which i think would be exceptionally cool but yeah all that requires testing which requires devtime of which we don't have much of.
Jun 26, 2026 urshurak link
Yeah, I get that there were new elements that created conflicts for this event, (mainly the unrats)
...but hey, defending/destroying a CTC 'voy with unrats in the sector and making away with the cargo sounds awesome ;)
Jun 27, 2026 yodaofborg link
It didn't get removed due to conflicts, it got removed due to the AI guard bots piling up in sectors and making them unusable for some. If someone went afk in a start sector (for example),, a couple of hours later there would be tens of bots just flying around the station waiting for them to exit even tho the voy had run its course. Give it a day? Well, could be hundreds... A few fixes were proposed for this, but due to the code being old it was very very hard to change it, so it was removed.

I'd be all for a working CtC to be brought back, it was fun and created a lot of team work and fights and fun! Maybe if they just launches the convoys and let only players escort them that might work, the guard bots were kind of useless anyway.
Jun 27, 2026 Lord~spidey link
Yeah rem9ving the guard bots would do the job, the convoys were so fast towards the end of the week that short of using shortcuts and an atlasx/hog2/valk they were impossible to catch anyway and the escorts always lagged behind.
Jun 27, 2026 incarnate link
I'm just posting that I'm aware of this and will see what I can do (no promises).

This may even be something that can now be constructed with the Persistent Event system?

(Speaking to that, PCC members could actually try building it themselves using that system? There's an overview here and some basic documentation here, although a lot of new features have been added since then, and I should really post some updated docs).
Jun 28, 2026 Lord~spidey link
I could attempt to take a crack at it but the last time i tried building a mission I just managed to crash stuff. (That and i've still got half finished skins and the french translation stuff in the pipe... soon™)

I'm away from my computer for another two weeks and i'm not insane enough to attempt building it on my phone!
Jun 28, 2026 yodaofborg link
I blame momerath.

I actually haven't played with the mission editor since well... it came out? But if you need someone to test things if you do have a bash spidey, I can certainly do that! I'm of course very aware of how it used to work and maybe have some ideas for.. yeah. Maybe I'll even install that Discord thingy! But you can ping me on Steam if you need to poke me I guess.