Forums » Suggestions

Change mining mission availability from player to station dependancy .

Apr 04, 2026 davejohn link
As it stands the availability of mining missions is individually player dependant. A player takes a mission at a given station. Mine xxx of ore1 for yyy cash. Having done so the player cannot take the same mission anywhere in space for a given time. No matter how many players turn up at that station the mission will always be available to them.

To be fair it has always been like that and it is bug free and works. However it makes no sense from an immersive or RP perspective. Why would the fact that a player has mined xxx of ore1 for a station at one end of space mean that a station elsewhere does not need xxx of ore1 ? Why would any particular station offer the same mission to every player that arrives given that its requirement has been met ?

So the suggestion is to make the mining missions station dependant. A mining station offers a mission to mine xxx of ore1 for yyy cash. If a player takes and completes the mission it is no longer available at that station for a period of time, perhaps random within a range or even using AI to tie demand into other game events. The mission would be available from other mining stations unless another player had already done it.

To make things even more realistic the reward offered could increase over time if the mission has not been taken and the stations needing ore could be listed in the daily trades. Randomly a station could offer very good prices for ores not available locally.

I appreciate that this is a major change. However this is to an extent already the structure for hive skirmishes, once complete the mission is no longer available until the hive respawns in that sector.

Worth long term consideration ?
Apr 05, 2026 Lord~spidey link
This wouldn't hurt immersion one bit.

Yes please!
Apr 05, 2026 mrl1213 link
I like it. +1
GA
Apr 05, 2026 mophius link
Indeed why would one stations appropriation of an ore affect another station in another system.
I like the idea of being determined differently.
Apr 07, 2026 incarnate link
I don't think (?) I have any problem with that.

In some hypothetical cases, if the mission were structured specifically with the idea that it had limited galaxy-wide availability, then the rewards might need to be tweaked or something to avoid an exploitable scenario. But, I don't think the generalized mining missions have any issues like that.

Conversely, I do not know how much change might be needed to the structure of the mining missions. I wrote those, but it was a long time ago, and they were written to the limitations of the mission system at the time. I imagine it's possible to do what's asked here, but it might be structurally a lot different (internally) in how the missions are designed.. I just have to check that out and refresh my memory.

The point being that, I'm not sure offhand, but this may not be like a super quick 2-second change.

Alternatively, if there's a major limitation of the mission system that could be modified to help this case, we might do that too.. we've been doing a lot of mission-system work anyway, for the Persistent Event mechanics.