Forums » Suggestions
"Fancy" trade boat improvements.
The tung taur given its "Elite" moniker oughta have 50 drain like all the other half decent trade boats. (bringing it to 52 is less drastic since it won't be able to infiniboost without the Extreem drain cell but since nobody knows/uses it might create an extremely niche use for it - why the fuck not!)
And since I can't help myself and am too lazy to make a second post for the sake of another suggestion that's in line with this one...
The Aeolus moth could drop 2000kg and take a base speed nerf of 5 and a turbo speed buff of 20, knocking off 2000hp makes plenty of sense too but given how it can't really defend itself short of slapping a TU on it (which will probably result in it blowing up even faster anyway) the HP reduction might be... superfluous.
The idea behind the suggestion is simply to make these two ships better at what they're intended to be good at... well as far as I can tell anyway!
To avoid making the centaur mkIII completely "obsolete" (I doubt usage is going to change much given it's much greater availability and the fact that it's already a very good spaceboat) giving it an extra 500hp won't hurt one bit since it's relatively flimsy compared to the mkII.
*I could go fish out the last time I suggested this but it's pretty far down in the forums but if memory serves me right it garnered positive replies.
Impact on gameplay - Next to fuck-all since the changes are in line with the ships intended purpose that said it'll push folks towards these variants a bit more: The aeolus moth could really use some love despite being available in the early game to folks who know what they're doing.
*Turns out I'm full of shit and the replies in both relevant threads went nowhere; that said I stand by the suggestion nonetheless!
in summary:
Tunguska centaur turbo drain 55 > 50 (or 52 either change wouldn't hurt one bit)
Aeolus light behemoth maneuvering speed 65 -> 60, mass 28000kg -> 26000kg, turbo speed 175 -> 200 (Armor nerf optional but wouldn't hurt at all if the other changes are brough in - It's a light variant and speed is way more important than hit points 'specially since we have PCBs now)
And since I can't help myself and am too lazy to make a second post for the sake of another suggestion that's in line with this one...
The Aeolus moth could drop 2000kg and take a base speed nerf of 5 and a turbo speed buff of 20, knocking off 2000hp makes plenty of sense too but given how it can't really defend itself short of slapping a TU on it (which will probably result in it blowing up even faster anyway) the HP reduction might be... superfluous.
The idea behind the suggestion is simply to make these two ships better at what they're intended to be good at... well as far as I can tell anyway!
To avoid making the centaur mkIII completely "obsolete" (I doubt usage is going to change much given it's much greater availability and the fact that it's already a very good spaceboat) giving it an extra 500hp won't hurt one bit since it's relatively flimsy compared to the mkII.
*I could go fish out the last time I suggested this but it's pretty far down in the forums but if memory serves me right it garnered positive replies.
Impact on gameplay - Next to fuck-all since the changes are in line with the ships intended purpose that said it'll push folks towards these variants a bit more: The aeolus moth could really use some love despite being available in the early game to folks who know what they're doing.
*Turns out I'm full of shit and the replies in both relevant threads went nowhere; that said I stand by the suggestion nonetheless!
in summary:
Tunguska centaur turbo drain 55 > 50 (or 52 either change wouldn't hurt one bit)
Aeolus light behemoth maneuvering speed 65 -> 60, mass 28000kg -> 26000kg, turbo speed 175 -> 200 (Armor nerf optional but wouldn't hurt at all if the other changes are brough in - It's a light variant and speed is way more important than hit points 'specially since we have PCBs now)
+1
+1