Forums » Suggestions
Duels & Mobile Controls Suggestion
I tried dueling for my first time and it absolutely sucked because I couldn't use autofire. My autofire button was NOT working even when I was in a friendly duel with an ally/guild member. Unfortunately, Luxen has informed me that this is an intended game feature: auto fire will not work unless someone is an actual enemy, like Serco, Itani, Pirates, or Bots. It makes no sense that duels do not override the system. When I am in a duel, it should not matter what faction or guild my dueling partner comes from. For the record, I am on mobile, it is impossible to attack and turn at the same time without autofire enabled. Please fix this
I do believe this should be improved; auto-fire is really unreliable when you get in a scuffle unless you're both aware of its quirks and are able to take the time to manage them before the fight begins.
In this case, most pilots simply don't realize about /designateenemy (or its brother /cleardesignateenemy for when you're done) being a requirement. For some pilots, by the time the game registers that your target is an enemy (because they've struck you enough), and then you get the opponent back in sight, you've been struck enough and are toasted.
In this case, most pilots simply don't realize about /designateenemy (or its brother /cleardesignateenemy for when you're done) being a requirement. For some pilots, by the time the game registers that your target is an enemy (because they've struck you enough), and then you get the opponent back in sight, you've been struck enough and are toasted.
Should the suggestion be that initiating a duel should /designateenemy your opponent and /cleardesignateenemy at the completion of the duel?