Forums » Suggestions

Guild Inventory

Oct 27, 2024 CrazySpence link
Proposal:
Guilds should have the ability to have a shared inventory everyone can access, this way if your're trying to help a guild mate build a ship but say you're in japan and they're in NA and you never line up you can put the object into guild inventory at a station and they can pick it up later.

This could also apply to things like ships someday

Idea for implementation:

Treat the guild like a player when it's fully formed (kinda like how real life corporations are a person under law), so it would have its own per station inventory and ships the only difference is when players of said guild are in that station they can see and use the shared inventory

The guild would also pay rent on large inventories like a player

PDA:
-Under the inventory tab you'd have your hierarchy of items and stations and there would also be another one for the guild
-Maybe add another tab for the load/unload for the guild OR have it sorted with your items first then <guild prefix> <item> for the guild shared items

Permissions:
-Sharer of the object can specify if it's everyone or specific guild member who can access
-Guild leadership can set a limit of shared object withdrawls if they want similar to credits, i would think most guilds wouldnt do this but it should be an option
Oct 29, 2024 ScotiaKnight link
since the pirates arent here to say it, ill say it.. "this completely eliminates risk of transfer."

weve been down this road many times from many different angles.. the idea starts different than usual but the outcome is still the same

..and if eliminating that is fine (which historically it hasnt been) it might as well just allow player to player transfers within the station and not be limited to guild at all. no extra 'special' storage, no frills.. just move it from one players inventory to another, on demand, within the same station

it would certainly make transfering ore and other high volume base materials a lot more convenient..
Oct 29, 2024 Lord~spidey link
Oh hell yeah!

The risk of transfer thing is dumb, we oughta have a functional market and that would also eliminate trading stuff in space. (latos market already serves that purpose when it comes to ships and some addons)

Shared guild inventories oughta be available at conq stations and select serco/uit/itani stations.

Guild inventories have the advantage of leaving stuff behind for anyone to use, station transfers limit it to trade between two people who I assume would have to be online, unless there's something to hold stuff in escrow or w/e.
Oct 30, 2024 DeathSpores link
"since the pirates arent here to say it, ill say it.. "this completely eliminates risk of transfer.""

Ok I say it!

Yarr!

Next suggestion teleport player from one station to another station keeping them the bore to fly a ship.
Oct 30, 2024 Death Fluffy link
+1 to station teleportation.

I say this not in support of or against this idea or any of the similar suggestions. First, one aspect of the game that I don't like is the drop-and-grab transfer between players. It's tedious and boring, and if you play smartly, it's perfectly safe 99.9% of the time. I get that it's a small community and that we are presumably attempting to create situations for players to interact, so I'm not advocating change now.

When the game gets pushed, and the player base grows, I think something like this will be needed because the stations will be too active with players for drop-and-grab to be a viable option. I think having a plan in place for when the game gets to that point would be a good idea.
Oct 30, 2024 greenwall link
This will greatly aid my leveling up of alts, an excellent idea.
Nov 10, 2024 Infinitis link
+1 to the guild storage and in-station transfers.
For most of us, there is no extra risk as it stands, just additional inconvenience.
Nov 13, 2024 tarenty link
+1 to guild storage and/or in-station transfers.

Still have to haul stuff station to station. Plus, an out-of-station transfer is still preferred for low-trust scenarios, e.g. someone has to pay and someone has to drop. If either doesn't hold up their end of the bargain, there are options, but not in a station.