Forums » Suggestions
Hive Equipment
There is a lot of hive-based equipment in the game already, but, as a person who mainly does PvE activities such as Hive Hunting, I would like to see a much wider variety of hive-based equipment in the game.
For example, we already have several weapons such as the Hive Ion Blaster that drops from SubCapital hive ships, and the Hive Positron Blaster that only drops from Hive Queens. There is also the Hive Power Cell, with massivly reduced weight, in exchange for slightly decreased energy production. I want to see more variety.
For example:
-Hive Mining Beams (Extremely low heating rate, Higher Power Grid, and an average Extraction rate)
-More Hive-modified weapons, including Flechettes, such as a Hive Neutron Blasters (potential stats: Slightly increased Damage and Fire rate, Slightly less Weight/Energy Use than the Mk2)
Other Suggestions
-Give various ships one or two new dedicated non-weapon slots for devices such as storm radars and cargo scanners. This will allow more specialized ships such as the Corvus Hound, or the Serco SkyCommand Prometheus to be closer to being as useful as described to be.
-Seperate the Mining Hold, and Cargo Holds on MultiRole and Industrial spacecraft. (Ties in with the next suggestion.)
-Give players the option to auto-jetisson certain categories of item such as weapons, commodities, etc in the new Seperated Cargo hold, while retaining the Mining AutoJettison for the Mining Hold.
-Add a new feature that allows players to reload missiles, mines, rockets, and other limited-use items from their Cargo hold, by giving players the ability to directly purchase missiles and other projectiles, put them in their cargo, and reload their Launchers and weapons in space.
-Add more livery options. All the ships are boring as hell right now.
-Add a self-repair module that can be equipped to the large port of a ship. Once activated it consumes a noticeable amount of energy to slowly repair your ship without needing to dock to a space station. Such a module would be very useful in areas where docking for repairs are impossible.
-Add warp disruptor mines with a rather large range but a very, very short lifetime. Encourages PvP. Make it so deploying one in non-greyspace nation-monitored Sector gives you TempKOS for 15 Minutes with the nation Monitoring that sector. (As much as I hate PvP, it's worth suggesting.)
For example, we already have several weapons such as the Hive Ion Blaster that drops from SubCapital hive ships, and the Hive Positron Blaster that only drops from Hive Queens. There is also the Hive Power Cell, with massivly reduced weight, in exchange for slightly decreased energy production. I want to see more variety.
For example:
-Hive Mining Beams (Extremely low heating rate, Higher Power Grid, and an average Extraction rate)
-More Hive-modified weapons, including Flechettes, such as a Hive Neutron Blasters (potential stats: Slightly increased Damage and Fire rate, Slightly less Weight/Energy Use than the Mk2)
Other Suggestions
-Give various ships one or two new dedicated non-weapon slots for devices such as storm radars and cargo scanners. This will allow more specialized ships such as the Corvus Hound, or the Serco SkyCommand Prometheus to be closer to being as useful as described to be.
-Seperate the Mining Hold, and Cargo Holds on MultiRole and Industrial spacecraft. (Ties in with the next suggestion.)
-Give players the option to auto-jetisson certain categories of item such as weapons, commodities, etc in the new Seperated Cargo hold, while retaining the Mining AutoJettison for the Mining Hold.
-Add a new feature that allows players to reload missiles, mines, rockets, and other limited-use items from their Cargo hold, by giving players the ability to directly purchase missiles and other projectiles, put them in their cargo, and reload their Launchers and weapons in space.
-Add more livery options. All the ships are boring as hell right now.
-Add a self-repair module that can be equipped to the large port of a ship. Once activated it consumes a noticeable amount of energy to slowly repair your ship without needing to dock to a space station. Such a module would be very useful in areas where docking for repairs are impossible.
-Add warp disruptor mines with a rather large range but a very, very short lifetime. Encourages PvP. Make it so deploying one in non-greyspace nation-monitored Sector gives you TempKOS for 15 Minutes with the nation Monitoring that sector. (As much as I hate PvP, it's worth suggesting.)
While we appreciate the feedback, the Suggestions Forum follows a very specific structure that has proven necessary over many years and thousands of discussions. The structure is laid out in the Suggestion Forum Rules sticky-thread and specifically includes a requirement of one suggestion per thread.
Basically, the problem is that you have so many ideas in one post that there's no way to have a coherent multi-person public discussion about each of them, fleshing out the ideas in greater detail, asking questions about exactly what you mean, etc.. all across a large number of unrelated concepts. There's way too much ground to cover for a single forum thread.
Basically, the problem is that you have so many ideas in one post that there's no way to have a coherent multi-person public discussion about each of them, fleshing out the ideas in greater detail, asking questions about exactly what you mean, etc.. all across a large number of unrelated concepts. There's way too much ground to cover for a single forum thread.
The Primary Focus here is "More Hive Equipment Types"
Gat, you're not going to be effective at making suggestions here unless you at least make a good faith effort to follow the rules:
https://www.vendetta-online.com/x/msgboard/3/37508
THEN people will be willing to discuss.
https://www.vendetta-online.com/x/msgboard/3/37508
THEN people will be willing to discuss.