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Unrat Incursion [Large-format NPC event]
A unique game event where a well defended unrat station is discovered. During the event, unrat captains respawn every hour and wormhole blockades receive constant reinforcements.
The sector:
From a randomly selected empty and inactive sector the incursion event starts. The sector is temporarily overwritten with a small station tied directly to a few scattered asteroids amidst a debris field (asteroid and small ship debris). This station has only exit bays, no docking points, as it cannot be claimed and is only a temporary structure. A few turrets are built into the station walls themselves. two unrat captains patrol the sector. there are 5 total "wings" of fighters; one per unrat captain, one that defends the station itself, and two that are not locked to defending any position and are free to chase pilots. Heavy Assault Wings also have a chance to spawn randomly. Cluster Mines belonging to the unrat faction are placed at random.
The buildup:
When an incursion starts, nothing immediately happens, until after the first hour when unrats start blockading the wormholes. At this point, there are no overt signs of the incursion; unless pilots stumble upon the incursion base, they should only find the captain. At the three hour mark, however, local stations will replace their available missions with "Relief wanted", which directs pilots to the correct sector. At this point, the incursion event will be in full swing.
The Goal:
To end an incursion event, pilots must destroy a number of "station objects", which will mark the unrat's station as destroyed. These include station plating panels, communication dishes, and power generators. These are not targetable or destroyable until the sector's unrat captains have been destroyed. fighter wings bound to the captains respawn if the captains are alive. station-bound fighters respawn while the station remains. The unbound fighters do not respawn.
The Reward:
When the base is marked as destroyed, a number of high value commodities and resources will be released, and the location of any existing temporary points of interest are revealed to pilots in the sector (if any). If pilots took the "Relief wanted" mission, they will be rewarded with additional credits and faction standing.
Some old renders I did three years ago when I first thought up this idea, calling it "savetuga":
The sector:
From a randomly selected empty and inactive sector the incursion event starts. The sector is temporarily overwritten with a small station tied directly to a few scattered asteroids amidst a debris field (asteroid and small ship debris). This station has only exit bays, no docking points, as it cannot be claimed and is only a temporary structure. A few turrets are built into the station walls themselves. two unrat captains patrol the sector. there are 5 total "wings" of fighters; one per unrat captain, one that defends the station itself, and two that are not locked to defending any position and are free to chase pilots. Heavy Assault Wings also have a chance to spawn randomly. Cluster Mines belonging to the unrat faction are placed at random.
The buildup:
When an incursion starts, nothing immediately happens, until after the first hour when unrats start blockading the wormholes. At this point, there are no overt signs of the incursion; unless pilots stumble upon the incursion base, they should only find the captain. At the three hour mark, however, local stations will replace their available missions with "Relief wanted", which directs pilots to the correct sector. At this point, the incursion event will be in full swing.
The Goal:
To end an incursion event, pilots must destroy a number of "station objects", which will mark the unrat's station as destroyed. These include station plating panels, communication dishes, and power generators. These are not targetable or destroyable until the sector's unrat captains have been destroyed. fighter wings bound to the captains respawn if the captains are alive. station-bound fighters respawn while the station remains. The unbound fighters do not respawn.
The Reward:
When the base is marked as destroyed, a number of high value commodities and resources will be released, and the location of any existing temporary points of interest are revealed to pilots in the sector (if any). If pilots took the "Relief wanted" mission, they will be rewarded with additional credits and faction standing.
Some old renders I did three years ago when I first thought up this idea, calling it "savetuga":
Sounds my type of idea. +5
neat!
+1