Forums » Suggestions
Naming ships for inventory management
Problem: A large station inventory can be problematic can making finding the ship you want a pain. Firstly, simply scrolling the ship selection can be a problem because you don't see many ships in the window concurrently. Secondly, if you're loading your ships into a capship, you have no way of seeing what their loadouts are. Your only option is to memorize the weight of the ship you want, which is both tedious and not always effective because different loadouts can have the same weights.
Solution: Allow players to name their ships, loadouts, or both. This would be entirely internal and not be visible to other players (although I wouldn't be against that, maybe as a monetization feature or credit sink).
Arguments for naming ships by pre-set loadout:
-A lot faster than naming each ship individually
-Automatically could be applied if you set your ship up similarly even without buying loadouts
-Would hopefully be accompanied by an increase in pre-sets or a different system. Maybe /nameloadout could name the current ship and all future ships with the same loadout, dodgin the limit of four pre-sets
Arguments for naming ships individually:
-No need to check if a ship conforms to a loadout. You just name the ship you want
-Maybe you don't want to name ships that match loadouts for some reason
-No limit on pre-sets if increasing them or adding a separate way of tracking them is too intensive
As for why it's worth dev-time now, this could be carried forward into the UI overhauls the devs have discussed in the past.
(I would also suggest adding organizational tools for the ship selection screen but that's a different suggestion and possibly more intensive than what I've suggested here)
Solution: Allow players to name their ships, loadouts, or both. This would be entirely internal and not be visible to other players (although I wouldn't be against that, maybe as a monetization feature or credit sink).
Arguments for naming ships by pre-set loadout:
-A lot faster than naming each ship individually
-Automatically could be applied if you set your ship up similarly even without buying loadouts
-Would hopefully be accompanied by an increase in pre-sets or a different system. Maybe /nameloadout could name the current ship and all future ships with the same loadout, dodgin the limit of four pre-sets
Arguments for naming ships individually:
-No need to check if a ship conforms to a loadout. You just name the ship you want
-Maybe you don't want to name ships that match loadouts for some reason
-No limit on pre-sets if increasing them or adding a separate way of tracking them is too intensive
As for why it's worth dev-time now, this could be carried forward into the UI overhauls the devs have discussed in the past.
(I would also suggest adding organizational tools for the ship selection screen but that's a different suggestion and possibly more intensive than what I've suggested here)
Or just let us view the loadout in the first place?
Okay. I'm definitely in favor of interface improvements..
But, in terms of priority, how much of this is really driven by capship stuffing, which is going to go away?
But, in terms of priority, how much of this is really driven by capship stuffing, which is going to go away?
This actually isn't a problem with stuffing at all, seeing as you have to manually pilot each ship into your capship while it's undocked. It's only a problem with loading it regularly (at least insofar as not being able to see your ship's loadout at all). I guess this would incidentally help you select the ship to put in your capship for overstuffing, but it all comes down to searching for the proverbial needle in the haystack if you have a lot of ships ready to go, which can happen any old time.
Okay, I'll have to dig into this, in the context of the greater UI-redux, which is still in-process.
I'm aware that "naming" or something might be a reasonable quick-fix, but because we're in the midst of trying to fix the UI in general, I'm trying to do too many "scotch-tape hacks" without them actually being intentionally rolled into the next-generation design.
I haven't gotten to redesigning Ship Select yet anyway.
I'm aware that "naming" or something might be a reasonable quick-fix, but because we're in the midst of trying to fix the UI in general, I'm trying to do too many "scotch-tape hacks" without them actually being intentionally rolled into the next-generation design.
I haven't gotten to redesigning Ship Select yet anyway.
1+.
Positive affirmations.
The addictability of a substance is related to it's onset. AKA Hit me, someone go to Deneb and get me a new Valk so I can stunt on these <people>.
Hotkeys are the difference between Gods and men. Anything that let's you customize and build is a positive thing.
Implementation - maybe a simple XML structure so you can share with a text file/copypaste. Ships and items with simple numeric codes so you can tell someone I got a valk (2,2,15,25) representing filled item slots.
Buy me a short bus with two disco sticks and car battery!
Having preset ships (government combos?) Sharing builds/dropping ships etc etc. Hey, maybe some day you'll get a bulk discount for ordering 1,000 of your favorite hull.
Certain items like Neuts should come with a discount for buying 2x. Keep adding depth to that economy! Everyone is buying Avalons in Sedona so they go on sale in Dau
Being able to log in and see your equipment across the galaxy is already such a nice feature, reducing the amount of effort/thought needed to get back 'into the game' after death is probably a 100% important priority.
trying to build a ship after you're recovering from a loss = time to log off and smoke weed.
Mainly posting due to an enjoyment of the process so lmk what is or isn't useful to focus on.
Positive affirmations.
The addictability of a substance is related to it's onset. AKA Hit me, someone go to Deneb and get me a new Valk so I can stunt on these <people>.
Hotkeys are the difference between Gods and men. Anything that let's you customize and build is a positive thing.
Implementation - maybe a simple XML structure so you can share with a text file/copypaste. Ships and items with simple numeric codes so you can tell someone I got a valk (2,2,15,25) representing filled item slots.
Buy me a short bus with two disco sticks and car battery!
Having preset ships (government combos?) Sharing builds/dropping ships etc etc. Hey, maybe some day you'll get a bulk discount for ordering 1,000 of your favorite hull.
Certain items like Neuts should come with a discount for buying 2x. Keep adding depth to that economy! Everyone is buying Avalons in Sedona so they go on sale in Dau
Being able to log in and see your equipment across the galaxy is already such a nice feature, reducing the amount of effort/thought needed to get back 'into the game' after death is probably a 100% important priority.
trying to build a ship after you're recovering from a loss = time to log off and smoke weed.
Mainly posting due to an enjoyment of the process so lmk what is or isn't useful to focus on.
^-- How am I supposed to respond to this? XD
Anyways,
If we're doing an interface update, instead of uniquely naming ships (which I think should be kept for *actually* unique vessels and/or paywalled), perhaps the inventory selection interface could expand per item instead of being text only, and ships would show up like...
[Ship icon square] [ship color square] [ship name/type string]
[port1 icon] [port2 icon] ... [inventory1 icon] [inventory2 icon] ...
Optionally, make it so that an image can have a color filter applied to it and skip the color square, but that might be beyond what IUP can do *on the fly*? /shrug/
Anyways,
If we're doing an interface update, instead of uniquely naming ships (which I think should be kept for *actually* unique vessels and/or paywalled), perhaps the inventory selection interface could expand per item instead of being text only, and ships would show up like...
[Ship icon square] [ship color square] [ship name/type string]
[port1 icon] [port2 icon] ... [inventory1 icon] [inventory2 icon] ...
Optionally, make it so that an image can have a color filter applied to it and skip the color square, but that might be beyond what IUP can do *on the fly*? /shrug/
in the meanwhile (at least for loading stuff, you can use this): https://voupr.spenced.com/plugin.php?name=advancedload