Forums » Suggestions
Change /givemoney response on failure
Currently, when using `/givemoney`, if the intended recipient is not in the sector, the game responds with the message, "Unknown name "draugath"."
I propose that this message be changed to something along the lines of, "<insert name> is not in the sector."
As a related addendum, I propose that the help message printed when using `/givemoney`, with no arguments, be changed to indicate that the recipient must be in the sector for it to work.
I propose that this message be changed to something along the lines of, "<insert name> is not in the sector."
As a related addendum, I propose that the help message printed when using `/givemoney`, with no arguments, be changed to indicate that the recipient must be in the sector for it to work.
I propose that this message be changed to something along the lines of, "<insert name> is not in the sector."
How about blah is not in range. As a pilot can be in sector but if you can't see them, you can't send them money.
How about blah is not in range. As a pilot can be in sector but if you can't see them, you can't send them money.
We'll take a look at this, with the improvement of:
"No pilot named <X> is currently within range."
"No pilot named <X> is currently within range."
I'm ok with /govemoney working more widely. Many would benefit from it that have exploded. Like paypal.. it works internationally.... Why not /givemoney work throughout the universe?
Well this deserves it's own thread but fuck it I'm going to leave it in here since ya already derailed the fuckin' thing proper!
I wouldn't mind seeing /givemoney work universe wide but like paypal there should be a fees that scales with distance/transfer complexity with additional flat rates to move money in/out of nation space.
If you want to do it the practical way you oughta pay for it; more credit sinks wouldn't hurt.
Whole thing could be implement as follows:
Player A initates a transfer to player B, player B gets a prompt that player A is trying to transfer them money, if either player A or player B pays the duties the transfer is then performed, if they both manage to do it at the same time the transferring authority keeps the extra cash; as stipulated in their contract!
/givemoney *quantity* "player B" - player is two systems away and the transfer is from bractus to jallik
Player A gets the following promp "Records indicate that player B is outside of your cryptographic computer's range and X additional duties apply to use the (insert some RP/subfaction payment network bullshit here) input "/pay X" to initate transfer"
Simultaneously Player B gets the following promp "Player A has initated a credit transfer X duties apply to accept the transfer input "/pay" or "/transfer" to initiate the transfer and the transfer rates would be deducted from the transfer itself"
Now whilst this would be practical it brings on a slew of interesting gameplay mechanics - one could approximate someone's location with the /givemoney duties/fees and the person who's on the recieving end could accept the transfer (free money why the hell not!) and the easy fix would be for players to have a toggle to accept foreign transfers from outside their sector.
I can't see such a system being a huge endeavor to implement that said once built it's probably going to require a decent amount of testing depending on how it's implemented. (the whole thing should be set up to be pretty expensive, typically players that are shuffling money across the universe with /givemoney could probably use some taxes/additional credit sinks)
And since I already started I might as well finish fleshing out the damn thing.
Flat rate: 1% rate per wh jump the credits have to go through applies to all transfer
Serco<>Itani: bilateral 100k+15% for wartime taxes + flat rate
UIT>Itani: 50k + flat rate
Itani>UIT: 25k + flat rate
Serco<>UIT: 25k + flat rate
UIT/serco>Grayspace: 25k + flat rate
Itani>Grayspace: 75k + flat rate
Grayspace>nation space: 25k, 50k, 100k + flat rate towards serco, UIT, and Itani Space respectively.
Transfers from Ukari>Deneb would go the long way around
So on the same hypothetical transfer from earlier you get the 3% distance rate on the money transferred and the flat 100k to move credits out of Grayspace into Itani space which translates to 130k of fees on a minimum 1m credit transfer
Hell the whole thing could be wrapped up nicely as the "Aeolus financial settlement network" and access to trans-system
payments could be put behind a short mission where you have to go jettison a handful of communication relays in a random system the character is friendly to.
Mission Title: "Contractors needed to maintain depreciated relay nodes" player gets instructions to go drop off three relays in random empty sectors in a random system where the player doesn't have negative standing to the faction, completion of the mission sets a flag that enables the functionality.
TL:DR; Paypal in space.
I wouldn't mind seeing /givemoney work universe wide but like paypal there should be a fees that scales with distance/transfer complexity with additional flat rates to move money in/out of nation space.
If you want to do it the practical way you oughta pay for it; more credit sinks wouldn't hurt.
Whole thing could be implement as follows:
Player A initates a transfer to player B, player B gets a prompt that player A is trying to transfer them money, if either player A or player B pays the duties the transfer is then performed, if they both manage to do it at the same time the transferring authority keeps the extra cash; as stipulated in their contract!
/givemoney *quantity* "player B" - player is two systems away and the transfer is from bractus to jallik
Player A gets the following promp "Records indicate that player B is outside of your cryptographic computer's range and X additional duties apply to use the (insert some RP/subfaction payment network bullshit here) input "/pay X" to initate transfer"
Simultaneously Player B gets the following promp "Player A has initated a credit transfer X duties apply to accept the transfer input "/pay" or "/transfer" to initiate the transfer and the transfer rates would be deducted from the transfer itself"
Now whilst this would be practical it brings on a slew of interesting gameplay mechanics - one could approximate someone's location with the /givemoney duties/fees and the person who's on the recieving end could accept the transfer (free money why the hell not!) and the easy fix would be for players to have a toggle to accept foreign transfers from outside their sector.
I can't see such a system being a huge endeavor to implement that said once built it's probably going to require a decent amount of testing depending on how it's implemented. (the whole thing should be set up to be pretty expensive, typically players that are shuffling money across the universe with /givemoney could probably use some taxes/additional credit sinks)
And since I already started I might as well finish fleshing out the damn thing.
Flat rate: 1% rate per wh jump the credits have to go through applies to all transfer
Serco<>Itani: bilateral 100k+15% for wartime taxes + flat rate
UIT>Itani: 50k + flat rate
Itani>UIT: 25k + flat rate
Serco<>UIT: 25k + flat rate
UIT/serco>Grayspace: 25k + flat rate
Itani>Grayspace: 75k + flat rate
Grayspace>nation space: 25k, 50k, 100k + flat rate towards serco, UIT, and Itani Space respectively.
Transfers from Ukari>Deneb would go the long way around
So on the same hypothetical transfer from earlier you get the 3% distance rate on the money transferred and the flat 100k to move credits out of Grayspace into Itani space which translates to 130k of fees on a minimum 1m credit transfer
Hell the whole thing could be wrapped up nicely as the "Aeolus financial settlement network" and access to trans-system
payments could be put behind a short mission where you have to go jettison a handful of communication relays in a random system the character is friendly to.
Mission Title: "Contractors needed to maintain depreciated relay nodes" player gets instructions to go drop off three relays in random empty sectors in a random system where the player doesn't have negative standing to the faction, completion of the mission sets a flag that enables the functionality.
TL:DR; Paypal in space.
Well this deserves it's own thread but fuck it I'm going to leave it in here since ya already derailed the fuckin' thing proper!
I'm ignoring any proposals that are off-topic.
The fact that Biretak sucks at following the rules doesn't mean that everyone else should pile on.
The rules exist for very good and very well-established reasons: Such as, "What we're even discussing" can get really confusing, plus we reference these threads directly in our development; I've talked about all these reasons many different times.
So, basically, if you choose to improperly post stuff like this, understand that whatever you're proposing will probably never happen, as a result.
I'm ignoring any proposals that are off-topic.
The fact that Biretak sucks at following the rules doesn't mean that everyone else should pile on.
The rules exist for very good and very well-established reasons: Such as, "What we're even discussing" can get really confusing, plus we reference these threads directly in our development; I've talked about all these reasons many different times.
So, basically, if you choose to improperly post stuff like this, understand that whatever you're proposing will probably never happen, as a result.
Heh guess you'll save on time; I don't really care for the feature more than that since I don't play on a half dozen alts simultaneously! ;P
Shit you're telling me you didn't have the time to go over the three word TL:DR; It's not like I don't expect anyone to read more than a few lines per paragraph.... I mean we live in an age where 30s video clips are deemed too long by most...
Shit you're telling me you didn't have the time to go over the three word TL:DR; It's not like I don't expect anyone to read more than a few lines per paragraph.... I mean we live in an age where 30s video clips are deemed too long by most...
Added in 1.8.664:
- Changed /givemoney failure message to "No pilot named <X> is currently within range."
- Changed /givemoney failure message to "No pilot named <X> is currently within range."