Forums » Suggestions
- Added modal Menu warning guild leaders that the guild will be disbanded due to insufficient council members when logging in or docking just after the countdown started.
all members should get a warning.. is this for existing guilds?
I agree that all members should get this warning.
Over the years I've seen potential guilds fall because the Guild leader disappears for whatever reason.
This can be rough for player retention as new players will join a guild that helps them, but then all of a sudden, they find their guild and a lot of credits they put in are suddenly gone. At least, if all members get a warning that the guild is about to be disbanded, they have a better chance of getting together and figuring things out before everything fails.
If only the leaders get this message, and it's usually the leaders who disappear that cause a guild to fail, then it doesn't really solve the problem at all.
Over the years I've seen potential guilds fall because the Guild leader disappears for whatever reason.
This can be rough for player retention as new players will join a guild that helps them, but then all of a sudden, they find their guild and a lot of credits they put in are suddenly gone. At least, if all members get a warning that the guild is about to be disbanded, they have a better chance of getting together and figuring things out before everything fails.
If only the leaders get this message, and it's usually the leaders who disappear that cause a guild to fail, then it doesn't really solve the problem at all.
If only the leaders get this message, and it's usually the leaders who disappear that cause a guild to fail, then it doesn't really solve the problem at all.
There are a number of different problems. This is not intended to solve all problems.
I actually don't know the exact details of this implementation, because it was done at the last minute, right before a release when I was busy elsewhere.
But, it doesn't actually matter. Whatever it does is more than what it was doing before.
The guild system is going to continue to be revised in a variety of ways, some of which I've discussed on here.
At any rate, feedback noted, understood.
There are a number of different problems. This is not intended to solve all problems.
I actually don't know the exact details of this implementation, because it was done at the last minute, right before a release when I was busy elsewhere.
But, it doesn't actually matter. Whatever it does is more than what it was doing before.
The guild system is going to continue to be revised in a variety of ways, some of which I've discussed on here.
At any rate, feedback noted, understood.