Forums » Suggestions
Reduce 24 hr wait to 23 hr's for missions
This is a minor issue, in my opinion, but I think it would be an overall positive.
This issue, as I see it, is some people's playtime can be a relatively narrow window. So if I take a mission like building MCA's, my ability to take the mission will be pushed back gradually until it is outside my playtime, such that I have to wait two days rather than one before resuming the builds.
I don't think this change is contrary to the intent of the delay of requiring a day-long wait while allowing players to continue making progress without having a clock hanging over their heads when they log on.
This issue, as I see it, is some people's playtime can be a relatively narrow window. So if I take a mission like building MCA's, my ability to take the mission will be pushed back gradually until it is outside my playtime, such that I have to wait two days rather than one before resuming the builds.
I don't think this change is contrary to the intent of the delay of requiring a day-long wait while allowing players to continue making progress without having a clock hanging over their heads when they log on.
+1
+10
+1
+1, yep that would allow us to skew it backward if anything.
We're going to look at shifting all "1 day" requirements to 22 hours. It won't impact requirements that are greater than "1 day" or those that are less, but rather just that specific instance; as it's fairly common to use in mission development, and this kind of "rolling timing offset" issue was not intended.
Hello, incarnate,
I was just building some Firecrackers, and I saw that the mission had a 24-hour delay before repeating. Was this intentional or an oversight?
I was just building some Firecrackers, and I saw that the mission had a 24-hour delay before repeating. Was this intentional or an oversight?
"Manufacture the FireCracker Turret" already had a limit of taking the mission 2 times per "day".
A "day" has been redefined to 22 hours, since the update.
What is it that you're reporting exactly, what are you "seeing"?
A "day" has been redefined to 22 hours, since the update.
What is it that you're reporting exactly, what are you "seeing"?
This was my first time manufacturing the FireCracker. I was planning to build 10, but I ended up with 2 FireCrackers, so I must have taken the mission twice, though I was confused about that at the time. Afterward, I saw the notice that I had 23:58:xx remaining before I could build the next. The mission currently shows a time remaining of 15:52:56. I posted my question a few minutes after encountering the timer for about 8 hours between 9:42 AM and 5:44 PM, which adds up to roughly the 24-hour time period I initially saw.
Thanks for the heads-up. This is a client-side visual bug that needs to be fixed. It does not represent the actual limit.