Forums » Suggestions
Reduce Hive Queen Mining Beam grid to 46
This mostly affects goliaths. Even while we cannot equip capital weapons when using the beam on it, it would be nice to use all three turret ports, even if its just a gemini/firecracker turret, it would still give some extra defense when attacked, as the pre equipped neut2 turrets arent very useful. I dont really think this would make a marginal difference, just give us some legroom on what we can use.
And having to constantly carry 1-2 fighters alongside an XC loses all benefit in mining with a goliath as a whole.
Tridents would be affected too, but I dont think equipping something like a gemini turret alongside the three already equippable capital turrets would make a big difference, as not a lot of players use them to mine ores with a HQMB because of their size/agility.
And having to constantly carry 1-2 fighters alongside an XC loses all benefit in mining with a goliath as a whole.
Tridents would be affected too, but I dont think equipping something like a gemini turret alongside the three already equippable capital turrets would make a big difference, as not a lot of players use them to mine ores with a HQMB because of their size/agility.
-1 goli owners do have access to all three turrets with a queen beam installed .. Nuets are still available. And the current firecracker/gem combo can keep assaults off of your ship.
Also, you previously suggested something similar to this in Nov 2022.
Also, you previously suggested something similar to this in Nov 2022.
Well neut turrets arent very useful at longer ranges.
And i know i made a suggestion before, just that one was about waay more grid reduction, so now i suggested to do it by significantly less
Reducing its grid usage by 4 would not make a huge difference, just a way to choose what weapon to use over the neut, what as i mentioned, not useful at all as bots just dodge them with ease, as I fly goliaths commonly enough to know this.
I dont think this would be a bad thing. It was an idea i had in my head for some time now, so i shared it. Sometimes its just better to have all 3 turrets used at their full potential, especially in very bad situations.
And i know i made a suggestion before, just that one was about waay more grid reduction, so now i suggested to do it by significantly less
Reducing its grid usage by 4 would not make a huge difference, just a way to choose what weapon to use over the neut, what as i mentioned, not useful at all as bots just dodge them with ease, as I fly goliaths commonly enough to know this.
I dont think this would be a bad thing. It was an idea i had in my head for some time now, so i shared it. Sometimes its just better to have all 3 turrets used at their full potential, especially in very bad situations.
any standard non capship turret is so useless it might as well not be there, the same goes for the concussion railgun. with the energy draw of the turrets smaller grid turrets just dont provide nearly enough todo anything, and before u try to shoot it down hkw about u actually try to use the turret in an actual way that u would think it would be, ie unrats or defending in a ion
+1
Heck, lower it to 35.
It's a mining beam.
Heck, lower it to 35.
It's a mining beam.
+1
+1
at least 46 or lower
at least 46 or lower
Kind of on the fence, but leaning to +1, just in the spirit of self-interest.
In the alternative, You know you're alive when sneaking your Goli round Grey with a HQMB and bugger-all defense. Just like all the other things in life we do when we young and dumb, looking for a risk-defying thrill.
Just like the above, The current solution is: Dont get caught! ;)
Also: Be careful what you ask for, or the game might get boring.
But sure, +1, and not bothered if Inc says no :)
In the alternative, You know you're alive when sneaking your Goli round Grey with a HQMB and bugger-all defense. Just like all the other things in life we do when we young and dumb, looking for a risk-defying thrill.
Just like the above, The current solution is: Dont get caught! ;)
Also: Be careful what you ask for, or the game might get boring.
But sure, +1, and not bothered if Inc says no :)
+1
+1, possibly even lower it enough for 1 cap-class turret.
+1
Lower it to 10.
It's a mining beam.
Lower it to 10.
It's a mining beam.
(Brief off-topic rant).
I'm tired of vets (like "Prince Wick") using TOR nodes to make throw-away Forum Alt accounts, so they can spam Suggestions, which they know is against the rules. Seriously, please go away.
I'm already having to waste a bunch of dev-time, just to stop a handful of morons who can't behave themselves reasonably enough on the forums to continue posting under their real names.
Every time you bitch about the "lack of game progress" please look in the @#$%ing mirror.
(Now please continue with regularly scheduled, on-topic discussion).
I'm tired of vets (like "Prince Wick") using TOR nodes to make throw-away Forum Alt accounts, so they can spam Suggestions, which they know is against the rules. Seriously, please go away.
I'm already having to waste a bunch of dev-time, just to stop a handful of morons who can't behave themselves reasonably enough on the forums to continue posting under their real names.
Every time you bitch about the "lack of game progress" please look in the @#$%ing mirror.
(Now please continue with regularly scheduled, on-topic discussion).
+1
+1
I don't see why a niche role shouldn't be made easier.
I don't see why a niche role shouldn't be made easier.
this suggestion generally faces fierce opposition and has been made many times already, including by the op smh.
+1 regardless. ive said my piece already three or four times.
+1 regardless. ive said my piece already three or four times.
Given that the HQMB extract rate is similar to a HD it seems illogical that it would take such a high grid.
So I'd say lower it to keep things similar.
So I'd say lower it to keep things similar.
Doesn't the hqmb have like 3x the rate of an hd beam?
It does, but a slight grid reduction would not hurt.