Forums » Suggestions
Give gatling hv some care that it needs
So currently using a gatling hv is like using govt blaster on a Corvult.
It's extremely hard to use because of its spread & near non existent auto aim that it's a complete waste of even buying the weapon unless you are very skilled & can aim it very well in close range. Even then why would you want to use a gat hv when a hive queen gat or a gat mk2 has more effectiveness in pvp because of a very good auto aim?
It's justifiable for regular gat to have a bad auto aim & stuff since regular but hv is supposed to be a stand out version of gat mk2 which I think should be similar in performance.
So idea is give hat hv same auto aim as gat mk2 or remove its spread completely so you have a very accurate fast traveling gatling cannon that is hard to aim but if you are successful in aiming then the reward is worth it. In exchange increase the amount of energy it consumes so to not have an ultra fast firing neutron that will shred anything apart.
This will not break the weapon to be overkill since practically you can only properly aim at your opponent for about 2 seconds maximum till they move & you have to aim again if we choose the option of removing spread.
If we are giving it same auto aim as gat2 then I don't think much explanation is needed here. It'll be a better gat2 essentially what it's supposed to be.
It's extremely hard to use because of its spread & near non existent auto aim that it's a complete waste of even buying the weapon unless you are very skilled & can aim it very well in close range. Even then why would you want to use a gat hv when a hive queen gat or a gat mk2 has more effectiveness in pvp because of a very good auto aim?
It's justifiable for regular gat to have a bad auto aim & stuff since regular but hv is supposed to be a stand out version of gat mk2 which I think should be similar in performance.
So idea is give hat hv same auto aim as gat mk2 or remove its spread completely so you have a very accurate fast traveling gatling cannon that is hard to aim but if you are successful in aiming then the reward is worth it. In exchange increase the amount of energy it consumes so to not have an ultra fast firing neutron that will shred anything apart.
This will not break the weapon to be overkill since practically you can only properly aim at your opponent for about 2 seconds maximum till they move & you have to aim again if we choose the option of removing spread.
If we are giving it same auto aim as gat2 then I don't think much explanation is needed here. It'll be a better gat2 essentially what it's supposed to be.
The HV was buffed in 2017.
Increasing the autoaim would increase the mass, which is no bueno. The HV is supposed to be a stand out version of the standard gat (note the color of the shot) , not the gat mk2.
On paper, the HV should have a better DPS than the mega posi, but in practice (due to network issues or something), it does not. I'd say increase the grid to 14 and increase the damage bit and reduce the delay a bit. Keep the aim as it is.
Increasing the autoaim would increase the mass, which is no bueno. The HV is supposed to be a stand out version of the standard gat (note the color of the shot) , not the gat mk2.
On paper, the HV should have a better DPS than the mega posi, but in practice (due to network issues or something), it does not. I'd say increase the grid to 14 and increase the damage bit and reduce the delay a bit. Keep the aim as it is.
side note
using govt blaster on a Corvult.
Some pilots are really good in this set up. It is very lightweight and does decent damage. AND the slow velocity tricks opposing pilots.
using govt blaster on a Corvult.
Some pilots are really good in this set up. It is very lightweight and does decent damage. AND the slow velocity tricks opposing pilots.
The HV should get the same AA gauss/plasmadevs have, as it stands it's a large port popcorn gun that's just as useless outside of the extremely niche scenario where you can leverage it's 600+m range which is extremely rare.
I'm all for either reducing spread and decreasing the weapons power consumption by 10~25% or
Increasing the AA so that it becomes identical to the gauss/plasmadev that way the gat HV can stand in as a higher skill ceiling gat turret that weighs half as much and is better in every regard except AA/weapon spread.
I'm all for either reducing spread and decreasing the weapons power consumption by 10~25% or
Increasing the AA so that it becomes identical to the gauss/plasmadev that way the gat HV can stand in as a higher skill ceiling gat turret that weighs half as much and is better in every regard except AA/weapon spread.
the gat HV does not provide the advertised DPS and the rounds are too slow to be effective at it's extended firing range. I consider the incorrect DPS to be a bug as I also replied in a similar suggestion thread. Please fix!