Forums » Suggestions
+1. Only conqs, capitols and Nyrius F6.
Also I wouldn't mind actually jacking up the cost to 10-20 mil, if it's a 1-time payment. If it's a repeated payment, then 10-20 mil is too much, but if it's a 1-time payment it allows people to create shared inventory and also makes it too expensive to use it simply as a means of convenient and safe transfer.
Also I wouldn't mind actually jacking up the cost to 10-20 mil, if it's a 1-time payment. If it's a repeated payment, then 10-20 mil is too much, but if it's a 1-time payment it allows people to create shared inventory and also makes it too expensive to use it simply as a means of convenient and safe transfer.
So, you want to buy a capship from a station for whatever it cost you from the player + 20 mil, while there is no risk involved.
So, you want to buy a capship from a station for whatever it cost you from the player + 20 mil, while there is no risk involved.
Is it really that risky to exchange stuff in conquerable stations and nation capitols? I think you might be exaggerating a bit.
Is it really that risky to exchange stuff in conquerable stations and nation capitols? I think you might be exaggerating a bit.
Seriously man capship kit trades are rare. It's not like you have a capship manu a day or even one every month. And transferring a kit, with all parts, takes under 10 mins. If someone cares to spend 20 mil on a once-in-a-blue-moon transfer, I'd say let em have it. The utilities of this idea definitely outweigh this small unintended advantage.
Is it really that risky to exchange stuff in conquerable stations and nation capitols? I think you might be exaggerating a bit.
Yes it's risky. As you can be shot while doing it. I don't see any exaggeration there .
Yes it's risky. As you can be shot while doing it. I don't see any exaggeration there .
Must be some pilot to bypass NFZ restrictions, or fly an XC and steal cargo through 8 angry turrets! He must be the final boss of VO.
There's no NFZ in conqs tho...and no tempKoS for killing any player in the sector either. In terms of anti-piracy enforcement, it's no different from a greyspace wh except for the chance of hitting a turret by mistake. Assuming you have keys of course.
However, I'll stick with what I said. It's not worth it to pay 20 mil just to transfer some small commodities one-time, and if they're doing it for a whole kit, they can do so without causing serious gameplay loss.
However, I'll stick with what I said. It's not worth it to pay 20 mil just to transfer some small commodities one-time, and if they're doing it for a whole kit, they can do so without causing serious gameplay loss.
So, how about this? Make it available at conquerable stations only. Have a... we'll call it an "In-transit" page of the station menu. there is a list of your items on the left; this is your inventpry. On the right is a list of all items that pilots have listed as "available for trade". This is ONLY a viewing list, however; you need to either be in a group with the target pilot, or maybe you can request a trade key, or i dunno, but you need some condition fulfilled in order to start transfers (to prevent bots that just sit and steal cargo instantly). transfers in progress are time delayed and have <some> cost to weight or volume or both. Pirates are able to see the items being traded, but not who is on the recieving end of the trade. It's still SAFER to do a private in-space trade because of the public viewability, and cheaper, but you still get the ease of transit.
Seriously man capship kit trades are rare.
Yes they are. And by removing them, you'd remove a rare chance for a pirate or a enemy nationalist to make off with an expensive part. Did you know that there is player that pilots a capship made mostly of parts stolen from other players? You remove this rare event, and the chance for a another pilot to do the same is significantly reduced. Is that good for VO? (and before you state that I am just a pro pirate shill, please note my support for for the no weapon fire nfz, which was implemented last year. That has most the pirates pissed at me.
And transferring a kit, with all parts, takes under 10 mins.
Exactly. So why do you need to speed it up with an instant transfer?
To Luxen
This suggestion (OP) only makes sense at a guild built station or capital ship (such as a capella).
Yes they are. And by removing them, you'd remove a rare chance for a pirate or a enemy nationalist to make off with an expensive part. Did you know that there is player that pilots a capship made mostly of parts stolen from other players? You remove this rare event, and the chance for a another pilot to do the same is significantly reduced. Is that good for VO? (and before you state that I am just a pro pirate shill, please note my support for for the no weapon fire nfz, which was implemented last year. That has most the pirates pissed at me.
And transferring a kit, with all parts, takes under 10 mins.
Exactly. So why do you need to speed it up with an instant transfer?
To Luxen
This suggestion (OP) only makes sense at a guild built station or capital ship (such as a capella).
Additionally, on the subject of cargo transfer times: they used to be much longer in M7. Imagine having to travel 13k when you undocked to travel to the enternce dock where the next part waited for you. Currently VO is very safe and streamlined compared to 10 years ago. More modifications like you suggest are a net negative.
[100] [KOS] <We All Float> if that sid person is online, help me understand what happen in game to you, that resulted in you wanting zero risk cargo transfers
I've stated multiple times here that I have not encountered any such incident, and that the purpose of the suggestion is not to provide a ground for zero-risk transfers, but to allow multiple people to access items needed for a common long term goal.
You raised the very valid point that it could be used for cargo transfers, so I suggested that the price could be increased drastically to prevent or discourage such use. If you think there's still so much potential for misuse, let's increase it even more. 200 mil, 1 time payment. If someone wants to actually hold a common inventory for an extended period, this would be worth it, but for a casual transfer it would not. Atleast that's what I, in my limited experience and credits think. If you still think someone would be willing to spend 200 mil just to save time and reduce risk in a 10 minute period, then I can't, for the moment, think of anything more to say.
Also, while I get that the current generation of new VO players"has it easier" than what older players have gone through, I don't think it's productive to be constantly reminded of this. It was an inconvenience, which has been solved. This doesn't in itself become a reason for not removing further inconveniences.
To Luxen
I didn't understand that very well, but from what I can see it requires both giver and recipient to be online at once, which pretty much makes the reason for the suggestion redundant.
I've stated multiple times here that I have not encountered any such incident, and that the purpose of the suggestion is not to provide a ground for zero-risk transfers, but to allow multiple people to access items needed for a common long term goal.
You raised the very valid point that it could be used for cargo transfers, so I suggested that the price could be increased drastically to prevent or discourage such use. If you think there's still so much potential for misuse, let's increase it even more. 200 mil, 1 time payment. If someone wants to actually hold a common inventory for an extended period, this would be worth it, but for a casual transfer it would not. Atleast that's what I, in my limited experience and credits think. If you still think someone would be willing to spend 200 mil just to save time and reduce risk in a 10 minute period, then I can't, for the moment, think of anything more to say.
Also, while I get that the current generation of new VO players"has it easier" than what older players have gone through, I don't think it's productive to be constantly reminded of this. It was an inconvenience, which has been solved. This doesn't in itself become a reason for not removing further inconveniences.
To Luxen
I didn't understand that very well, but from what I can see it requires both giver and recipient to be online at once, which pretty much makes the reason for the suggestion redundant.
[100] [TGFT] <Mani Sayed> Hi, can any ONE advise if Oneita is available?
(2 hours later) [100] [ONE] <Oneita> Mani was looking for me. i'm on for a bit.
(30 mins later) [100] [TGFT] <Mani Sayed> Sorry I missed you Oneita. Im on for a bit now. Maybe you watching relay ...
(40 mins later) [100] [ONE] <Oneita> "Mani Sayed" i am here
Granted this is not for transferring cargo, but something very similar happens when someone wants to fix up a time to transfer cargo. People are left hanging and unable to complete their part of the work while someone else who has completed their part can't find a time to transfer. It's inconvenient for both. Also, pirates, who would otherwise get the chance to intercept said cargo when it is being transferred from place to place, don't get to do so. Lose-lose for everyone.
(2 hours later) [100] [ONE] <Oneita> Mani was looking for me. i'm on for a bit.
(30 mins later) [100] [TGFT] <Mani Sayed> Sorry I missed you Oneita. Im on for a bit now. Maybe you watching relay ...
(40 mins later) [100] [ONE] <Oneita> "Mani Sayed" i am here
Granted this is not for transferring cargo, but something very similar happens when someone wants to fix up a time to transfer cargo. People are left hanging and unable to complete their part of the work while someone else who has completed their part can't find a time to transfer. It's inconvenient for both. Also, pirates, who would otherwise get the chance to intercept said cargo when it is being transferred from place to place, don't get to do so. Lose-lose for everyone.
" pirates, who would otherwise get the chance to intercept said cargo when it is being transferred from place to place, don't get to do so. Lose-lose for everyone."
Glad you're thinking of the pirate.
I still say -1
Get better at coordinating with your buddies. In fact, there's a system already in place to help with this: the Buddy List. You can see when Buddies are online; share your location; even send/leave them a message!
What we don't need in this game is shared cargo space. But, I promise, if it ever gets implemented, I will start creating alts that are "trustworthy" and use them to con rubes out of stuff.
Glad you're thinking of the pirate.
I still say -1
Get better at coordinating with your buddies. In fact, there's a system already in place to help with this: the Buddy List. You can see when Buddies are online; share your location; even send/leave them a message!
What we don't need in this game is shared cargo space. But, I promise, if it ever gets implemented, I will start creating alts that are "trustworthy" and use them to con rubes out of stuff.
Get better at coordinating with your buddies. In fact, there's a system already in place to help with this: the Buddy List. You can see when Buddies are online; share your location; even send/leave them a message!
So...what some of us stay up at 3 am? There's time zone differences, and everyone doesn't have an infinitely flexible schedule. Its a problem we've worked around and adjusted to, and will continue to do so. I have posted this suggestion because I think it's a good idea. You may think otherwise. And if this ever gets implemented, you're welcome to try and get me to give you my items. It's a valid style of gameplay, and if someone trusts others with their inv so freely, they have it coming.
So...what some of us stay up at 3 am? There's time zone differences, and everyone doesn't have an infinitely flexible schedule. Its a problem we've worked around and adjusted to, and will continue to do so. I have posted this suggestion because I think it's a good idea. You may think otherwise. And if this ever gets implemented, you're welcome to try and get me to give you my items. It's a valid style of gameplay, and if someone trusts others with their inv so freely, they have it coming.
Let's please all focus on the suggestion and not on the people discussing it. I edited a post and deleted subsequent posts to comply with this rule.
"Only being able to execute this in conquerable stations and nation space capital stations is fair, I doubt people can pop someone and steal stuff in either of those sectors."
I've done it on a few occasions. Having two pirates working together massively simplifies it.
I've done it on a few occasions. Having two pirates working together massively simplifies it.
Ok. Simple yes or no question. Would someone consider it worth it to pay 200 mil, simply to make one transfer of goods a bit safer and convenient?
I've done it on a few occasions. Having two pirates working together massively simplifies it.
I should have mentioned most people. Picking up cappie parts while not being keyed is almost impossible.
-1 for putting this behind a credit sink. Id rather not have anyway to exchange than limit it to people who make way too much money.
Edit: Do people remember savets tortuga? Maybe we could bring that suggestion back.
I should have mentioned most people. Picking up cappie parts while not being keyed is almost impossible.
-1 for putting this behind a credit sink. Id rather not have anyway to exchange than limit it to people who make way too much money.
Edit: Do people remember savets tortuga? Maybe we could bring that suggestion back.
-1 for putting this behind a credit sink. Id rather not have anyway to exchange than limit it to people who make way too much money.
It's not supposed to be a way to exchange. I'll describe what I'm talking about here...
So suppose you want to open a shared inventory named "X Goli manu". You pay 200 mil + whatever crystals if any. To prevent people using the same inventory multiple times for transfers by giving and removing keys again and again, you have to give a list of people (max 10) who will have access to the slot, when you're making the slot. This list cannot be edited, ever, unless you delete the slot. This slot will stay at whatever station (say I8) until all owners delete their keys. So even if the original creator deleted their key, the slot continues to exist for other owners.
This way, for a large one-time payment of 200 mil, max 10 people can have a shared inventory. The access to this inventory is fixed, and no additional owners can be added. It is co-owned, meaning there is no single owner. The only way for someone to lose access to that particular slot is if they delete their own key. No one else can cut their key.
However, if someone wants to use it simply to transfer goods once, they have to spend 200 mil every time. And they can't reuse the same slot with multiple people, since they can't add or remove owners. This, I think, makes it too expensive as a means to transfer goods.
It's not supposed to be a way to exchange. I'll describe what I'm talking about here...
So suppose you want to open a shared inventory named "X Goli manu". You pay 200 mil + whatever crystals if any. To prevent people using the same inventory multiple times for transfers by giving and removing keys again and again, you have to give a list of people (max 10) who will have access to the slot, when you're making the slot. This list cannot be edited, ever, unless you delete the slot. This slot will stay at whatever station (say I8) until all owners delete their keys. So even if the original creator deleted their key, the slot continues to exist for other owners.
This way, for a large one-time payment of 200 mil, max 10 people can have a shared inventory. The access to this inventory is fixed, and no additional owners can be added. It is co-owned, meaning there is no single owner. The only way for someone to lose access to that particular slot is if they delete their own key. No one else can cut their key.
However, if someone wants to use it simply to transfer goods once, they have to spend 200 mil every time. And they can't reuse the same slot with multiple people, since they can't add or remove owners. This, I think, makes it too expensive as a means to transfer goods.
I understand its not meant to be a way to exchange goods. My gripe is locking it behind a credit sink. Its essentially a QoL feature, putting it behind a huge amount of credits excludes a majority of the playerbase from using it. A basic feature only accessible to a few elites is not healthy.