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conquerable station goods go to unrats
the time before conquerable station turret respawn increases. Unrat squad with dent jump in that is loaded with 6 XCs. Those six xcs attempt to grab six loads of random loot from the station while the fight is going on and battle everyone in system. Then they go to an unrat sector with their bounty or get destroyed. That's a vendetta way of unloading stuff from the station at least! And actually makes taking a station more worthwile. Those fighting over a station know that there is a nice dent out there worth taking if it gets away.
That just sounds like more silly PVE grind to me!
Sure why not add an extra step to station looting and it gives the defending party a chance to not lose their stuff.
Station looting with a newsletter would probably give the game a nice activity spike.
Sure why not add an extra step to station looting and it gives the defending party a chance to not lose their stuff.
Station looting with a newsletter would probably give the game a nice activity spike.
-1. I liked Inc's original station looting suggestion better. The unrats are just an unnecessary addition to the cycle of transfer. Basically it means that there's no incentive for the looting players to hold the station. Conquer it, let the unrats take some loot, kill the unrats, and let the station go. Then you can do it again.
Also overstuffing is a bug that's been used so often it's become accepted as a feature by players. Having NPCs use it basically institutionalises it. Gives it the Devs stamp of approval.
Also overstuffing is a bug that's been used so often it's become accepted as a feature by players. Having NPCs use it basically institutionalises it. Gives it the Devs stamp of approval.
I think INC will like this idea. Unrats come in, scoop random stuff and leave to an unrat sector, if they are successful. It allows for lots of player interaction for takers and defenders along with npc interaction. Inc... show me a +1 ;)