Forums » Suggestions
Behemoth Heavy Powercell
Stats:
Capacity: 1000
Charge rate: 50
Grid: 50
Mass: 2000 kg
Equipable in small ships
Dropped by convoy Behemoth Heavies at a drop rate about of 1 in 200 kills.
Will need a powerful ship to be used. Can't be used much for chasing due to its high capacity, low charge rate and mass. Intended use: Heavy combat with heavy ships.
Possible loadouts:
Ragnarok with 2 Plasma Annihilator and 3 Gauss MKlll
Behemoth Heavy Miner MKll with 3 Chaos Swarms and a Capital Swarm Turret.
Hornet with 4 Gauss MKlll
Behemoth with 2 Capital Cannons or 2 Capital Rail Cannons
Atlas with a Capital Swarm Turret, a Chaos Swarm and a Gemini (this one will be hard to fly)
Purpose: To enable loadouts with huge firepower on small ships. With suitable tradeoffs. A powercell with a niche purpose.
Capacity: 1000
Charge rate: 50
Grid: 50
Mass: 2000 kg
Equipable in small ships
Dropped by convoy Behemoth Heavies at a drop rate about of 1 in 200 kills.
Will need a powerful ship to be used. Can't be used much for chasing due to its high capacity, low charge rate and mass. Intended use: Heavy combat with heavy ships.
Possible loadouts:
Ragnarok with 2 Plasma Annihilator and 3 Gauss MKlll
Behemoth Heavy Miner MKll with 3 Chaos Swarms and a Capital Swarm Turret.
Hornet with 4 Gauss MKlll
Behemoth with 2 Capital Cannons or 2 Capital Rail Cannons
Atlas with a Capital Swarm Turret, a Chaos Swarm and a Gemini (this one will be hard to fly)
Purpose: To enable loadouts with huge firepower on small ships. With suitable tradeoffs. A powercell with a niche purpose.
-1 level up and you can load up a ship really well with a fast or heavy depending on your style/flame
+1 makes moth turrets useable
-1. Reduce grid to 20
SIGTERM: The point of the suggestion is to make a powercell that has a very high grid and can equip capital class weapons. So that's one stat I want to stick with. Maybe the capacity or mass can be changed?
biretak: I'm sorry but I don't get what you're saying. Merely "leveling up" won't allow normal ships to use capital class weaponry. And your usual gauss turrets or gem turrets are nowhere even close to capgauss or capswarms. Caprails don't even have a parallel with small ships.
The purpose is to make a ship with a huge amount of firepower, but, since it's heavy, the ship isn't very agile. For use in furballs, station defense, blockades etc. And you just can't do that with the regular powercells.
biretak: I'm sorry but I don't get what you're saying. Merely "leveling up" won't allow normal ships to use capital class weaponry. And your usual gauss turrets or gem turrets are nowhere even close to capgauss or capswarms. Caprails don't even have a parallel with small ships.
The purpose is to make a ship with a huge amount of firepower, but, since it's heavy, the ship isn't very agile. For use in furballs, station defense, blockades etc. And you just can't do that with the regular powercells.
Could be interesting but with since the advent of auto turrets it would turn the behemoth into a more powerful brawler than a gatflare skyprom and despite this being hilarious it's a hard no.
Not to mention slapping capgauss/caprail on the back of the moth...
Dropping the grid to 20 and giving it 52/s regen is much more reasonable but that gets me thinking of the extreem drain cell which hasn't gotten any love since it's inception and is due for a rethinking , twould make more sense than throwing completely new shit in game.
Not to mention slapping capgauss/caprail on the back of the moth...
Dropping the grid to 20 and giving it 52/s regen is much more reasonable but that gets me thinking of the extreem drain cell which hasn't gotten any love since it's inception and is due for a rethinking , twould make more sense than throwing completely new shit in game.