Forums » Suggestions

Potential fixes for 'Active Turrets'

Aug 19, 2021 look... no hands link
The Active Turrets feature obviously did not work out as intended. I myself haven't even tried it yet, but the VERY FIRST thing I thought of as a use case for it was farming. Several players were apparently shocked that this was not envisioned. I simply though the fix was a bug, which shows what I knew.

Is there any way for this fix to check the ship type? I'm guessing it already does that as you say it doesn't apply to NPC capitol ships. If so, then can it only apply to the "robot" ship type? That would re-enable blasting convoy moths from a capitol ship, which is a risky proposition. I've lost several Tridents and Goliaths that way, and had several nearly destroyed.

Does anybody else have any other, or hopefully better ideas?
Aug 19, 2021 biretak link
it's working fine, i think.
Aug 19, 2021 look... no hands link
Are NPC Behemoths dropping loot again when killed by a Player cap-ship? If so GREAT, but I have seen no mention of it.
Aug 19, 2021 qubert link
I suggest taking active turrets away, give us back the ability to get bot drops from cap ships.
Aug 19, 2021 csgno1 link
There should be a solution where both things can exist, but in a modified way. Maybe gradually increasing bot aggro, or something
Aug 19, 2021 Luxen link
Aug 19, 2021 look... no hands link
I was posting a suggestion, this is the suggestions board. I did not get the impression that he was soliciting suggestions on the general forum.
Aug 20, 2021 incarnate link
The Active Turrets feature obviously did not work out as intended. I myself haven't even tried it yet, but the VERY FIRST thing I thought of as a use case for it was farming. Several players were apparently shocked that this was not envisioned.

Jesus. The whole opening premise here is misleading, and I'm getting tired of misleading statements about me.

I didn't "fail to conceive" that this could be used for farming, I thought about it when I designed it.

I (correctly) reacted quickly to an alarming report, which said that it could be done at a rate greater than anticipated, while being completely automated in some way. Both of which, it seems, were not entirely accurate.

Still, I did the right thing, locked the situation down, and took immediate action to investigate.

Particularly coming off the back of a massive cluster**** with the Latos economy, just last week.

Is there any way for this fix to check the ship type? I'm guessing it already does that as you say it doesn't apply to NPC capitol ships. If so, then can it only apply to the "robot" ship type? That would re-enable blasting convoy moths from a capitol ship, which is a risky proposition.

Yes, we could do that. No, we probably won't.

If there are particular features and aspects of the usage of capship turrets that people miss (like, attacking convoy Behemoths), the most useful thing at the moment is probably to mention what those features are, to make sure they're considered.
Aug 20, 2021 look... no hands link
First, I was not trying to be misleading or trying to insult you. I wasn't even blaming you for not seeing every possible outcome. I may however has misunderstood something.

For me, the ability to attack convoy behemoths (and take their loot) is the thing I would like the most.
Aug 20, 2021 incarnate link
I didn't think you were intentionally trying to insult me, but there's been a lot of commentary on this, in the game and on the forums. The common talking point is something about me "failing to envision" this being a problem, which was so "obvious" to everyone else.

Which is pretty umm.. "face-palm". I reacted exactly as I should have, and exactly as I hope to react in the future, if I encounter the same set of circumstances.

Anyway, noted about the convoys.