Forums » Suggestions
/givemoney ,command should be able to have place holders
So here is my suggestion, the give money command should be able to completed with place holders like comas and periods
Example: /givemoney "player name" 1,000,000,000 or /givemoney "player name" 1.000.000.000. for any amount of credits to be given. It's a bit easy to forget how many zeros are need for higher amounts of credits at least for me.
Example: /givemoney "player name" 1,000,000,000 or /givemoney "player name" 1.000.000.000. for any amount of credits to be given. It's a bit easy to forget how many zeros are need for higher amounts of credits at least for me.
place holders would help people. I had some give me extra millions in error.
+1
I personally feel like this didn't get enough attention. Seems like such a simple fix honestly. It's like this was overlooked when the game was initially written. As a player who has pirate type characters that demand payment from other players, it is a nuisance to both parties to try and count zeros.. surely this old issue can be fixed.
I personally feel like this didn't get enough attention. Seems like such a simple fix honestly. It's like this was overlooked when the game was initially written. As a player who has pirate type characters that demand payment from other players, it is a nuisance to both parties to try and count zeros.. surely this old issue can be fixed.
It would be nice. It would also be nice to be able to use things like K and M for thousand a million respectively, ie /givemoney "look ...no hands" 500k
I could write this algorithm in C myself... but.. if it's not important then it's not important.
I think this is a useful thing to add.
In terms of priority, it'd be hard for us to be more derailed than we've already been, over the last month. I'm just trying to get back on track. I think these exploit challenges may end up costing us a month, or more, each, when all is said and done (there are major productivity penalties to task switching, or moving off of a logically ordered development plan, that's part of why "everything takes so long").
So, it's probably pretty simple, and we'll take a look, and I don't know exactly when.
In terms of priority, it'd be hard for us to be more derailed than we've already been, over the last month. I'm just trying to get back on track. I think these exploit challenges may end up costing us a month, or more, each, when all is said and done (there are major productivity penalties to task switching, or moving off of a logically ordered development plan, that's part of why "everything takes so long").
So, it's probably pretty simple, and we'll take a look, and I don't know exactly when.