Forums » Suggestions
Deneb Unaligned God Force is OP
the strike force that appears when you cause damage in a deneb skirm is insanely OP in comparison to the forces involved in the conflict. The group that spawns and relentlessly pursues would decide a deneb battle in under 10 minutes...
Their existence is out of balance and draws one out of the game experience.
I suggest you find a different way to dissuade non-members of the missions from interfering, if that's truly what you desire.
Their existence is out of balance and draws one out of the game experience.
I suggest you find a different way to dissuade non-members of the missions from interfering, if that's truly what you desire.
Just take the military mission and they won't attack you. Easy.
I suggest you find a different way to dissuade non-members of the missions from interfering, if that's truly what you desire.
Do you have a suggestion how to that? I guess i'll do your work for you: Non members of mission can do ZERO damage in military skirm sectors.
I suggest you find a different way to dissuade non-members of the missions from interfering, if that's truly what you desire.
Do you have a suggestion how to that? I guess i'll do your work for you: Non members of mission can do ZERO damage in military skirm sectors.
I pirate in Deneb on occasion. You're right, they're harsh. But I know that going in. It seems to be a decent balance if I want to pirate this distended bit of "grey" space.
-1
They are made that way to keep you on your toes and NOT interfere with a skirm like we all float said take the mission or pirate somewhere else(I am saying this last part) also I agree with his counter suggestion.
They are made that way to keep you on your toes and NOT interfere with a skirm like we all float said take the mission or pirate somewhere else(I am saying this last part) also I agree with his counter suggestion.
Just take the military mission and they won't attack you. Easy.
Might be easy but seems like an exploit.
Might be easy but seems like an exploit.
Might be easy but seems like an exploit.
I mean, pushing you to join the military is literally what the system is trying to achieve. Why would that be an exploit?
If you then run around doing piracy, as a member of the military mission, instead of participating as intended, then the military can take long-term factional action against you, or whatever other ramifications.
Do you have a suggestion how to that? I guess i'll do your work for you: Non members of mission can do ZERO damage in military skirm sectors.
I mean, that's the natural alternative progression to this situation, which is even more "immersion breaking" than the current solution.
Fundamentally, I don't see how the OP suggestion offers an improvement for the game as a whole. It appears to be a quibble to "improve" one small case (piracy in Deneb), which is not the intended primary goal of Deneb.
I mean, pushing you to join the military is literally what the system is trying to achieve. Why would that be an exploit?
If you then run around doing piracy, as a member of the military mission, instead of participating as intended, then the military can take long-term factional action against you, or whatever other ramifications.
Do you have a suggestion how to that? I guess i'll do your work for you: Non members of mission can do ZERO damage in military skirm sectors.
I mean, that's the natural alternative progression to this situation, which is even more "immersion breaking" than the current solution.
Fundamentally, I don't see how the OP suggestion offers an improvement for the game as a whole. It appears to be a quibble to "improve" one small case (piracy in Deneb), which is not the intended primary goal of Deneb.
Ohh, is that based on the other night when you took the mission on a Serco toon (Avataros). Then sat in the trident's dock to keep other Serco from repping? While shooting other serco with it's turrets? Looks like you're just trying to find ways run exploits to me...
I mean, that's the natural alternative progression to this situation, which is even more "immersion breaking" than the current solution.
I'm grateful that you acknowledged the immersion-breaking nature of the current "solution".
I think the problem fundamentally is you are trying to carve out a "safe space" for a particular subset of gameplay in an area of the game that should, by any reasonable assessment, be devoid of adequate policing of behaviors (much akin to greyspace). Border zones, especially those in conflict and lacking any type of jurisdiction, are the very places where you would expect lawlessness, aka "piracy". They are the very places where you would expect either side to enlist mercenaries to join up in the conflict in ways that aren't fully sanctioned by either "nation".
Hope you rethink it.
I'm grateful that you acknowledged the immersion-breaking nature of the current "solution".
I think the problem fundamentally is you are trying to carve out a "safe space" for a particular subset of gameplay in an area of the game that should, by any reasonable assessment, be devoid of adequate policing of behaviors (much akin to greyspace). Border zones, especially those in conflict and lacking any type of jurisdiction, are the very places where you would expect lawlessness, aka "piracy". They are the very places where you would expect either side to enlist mercenaries to join up in the conflict in ways that aren't fully sanctioned by either "nation".
Hope you rethink it.
I think the problem fundamentally is you are trying to carve out a "safe space" for a particular subset of gameplay in an area of the game that should, by any reasonable assessment, be devoid of adequate policing of behaviors (much akin to greyspace).
No. Deneb is specific conquest-driven gameplay. Your expectation is mistaken, and has never been correct.
I can't say how Deneb or conquest-mechanics might evolve in the future, but your suggestion does nothing to improve the situation.
I'm grateful that you acknowledged the immersion-breaking nature of the current "solution".
All gameplay has tradeoffs. The "auto-braking" nature of slowing down off-turbo is a violation of reasonable physics, and bothers a lot of new people. It is what it is. A necessity to achieve particular gameplay.
This kind of "suggestion" is a big waste of energy. I don't care if you think it's more realistic to be able to run onto the soccer field with a machine gun and shoot all the players, I'm supporting soccer in a particular area. Frankly, you should be able to understand that without having to be told, you've been around too long for this kind BS to be reasonable.
(Locked).
No. Deneb is specific conquest-driven gameplay. Your expectation is mistaken, and has never been correct.
I can't say how Deneb or conquest-mechanics might evolve in the future, but your suggestion does nothing to improve the situation.
I'm grateful that you acknowledged the immersion-breaking nature of the current "solution".
All gameplay has tradeoffs. The "auto-braking" nature of slowing down off-turbo is a violation of reasonable physics, and bothers a lot of new people. It is what it is. A necessity to achieve particular gameplay.
This kind of "suggestion" is a big waste of energy. I don't care if you think it's more realistic to be able to run onto the soccer field with a machine gun and shoot all the players, I'm supporting soccer in a particular area. Frankly, you should be able to understand that without having to be told, you've been around too long for this kind BS to be reasonable.
(Locked).