Forums » Suggestions
Queen thrust
After some queen hunting (Levi sector), I've seen that queens thrust SUPER fast, instantly, a simple suggestion to lower it some. When stacking (even from 1400m) queens can very easily dodge it, even from point-blank while turboing. I don't know the exact numbers. I just think it should be more of a build up turbo, and not immediate speed
It feels very janky and erratic when they turbo, but it's still very doable solo. They don't move a lot when focussed on NPC tridents.
Yes, it is very doable to solo. But it's also the random moments when you stack and just because it felt like turboing after a vulture on the other side that really sucks
We don't really have "a build-up turbo" option. We can change the thrust constants, just like any player ship, which have different results. AI tries to use turbo when it's in a hurry. If it has a lot of turbo thrust available, it will use it.
People need to understand just how complicated it is to re-write AI, which is built around balanced control systems and such.
Further background about why the queens are this way. Yes, they're zippy, but it was to serve a certain purpose, because their turbo also impacts their roles as defensive escorts.
People need to understand just how complicated it is to re-write AI, which is built around balanced control systems and such.
Further background about why the queens are this way. Yes, they're zippy, but it was to serve a certain purpose, because their turbo also impacts their roles as defensive escorts.
"We don't really have "a build-up turbo" option. We can change the thrust constants, just like any player ship, which have different results. AI tries to use turbo when it's in a hurry. If it has a lot of turbo thrust available, it will use it."
Id be down for less turbo constants, obviously not like a super huge change but less often would be nice.
" People need to understand just how complicated it is to re-write AI, which is built around balanced control systems and such"
Understandable. I can imagine how difficult it'd be.
"Further background about why the queens are this way. Yes, they're zippy, but it was to serve a certain purpose, because their turbo also impacts their roles as defensive escorts"
Yep I was a victim of trying to hunt levis and players deepspaced queens. It was awful. Prices for those drops went up alot around then.
They can catch up to tridents and Goliath super quick now though, like really fast. But it's when bombing them they just immediately turbo into one direction when swarm stacks get near. It's not a super big deal as they can be deshielded after a few tries. It's just inconvenient tbh.
Id be down for less turbo constants, obviously not like a super huge change but less often would be nice.
" People need to understand just how complicated it is to re-write AI, which is built around balanced control systems and such"
Understandable. I can imagine how difficult it'd be.
"Further background about why the queens are this way. Yes, they're zippy, but it was to serve a certain purpose, because their turbo also impacts their roles as defensive escorts"
Yep I was a victim of trying to hunt levis and players deepspaced queens. It was awful. Prices for those drops went up alot around then.
They can catch up to tridents and Goliath super quick now though, like really fast. But it's when bombing them they just immediately turbo into one direction when swarm stacks get near. It's not a super big deal as they can be deshielded after a few tries. It's just inconvenient tbh.
Id be down for less turbo constants, obviously not like a super huge change but less often would be nice.
There is no "less often". That's the AI. There is the amount of turbo thrust on the ship, period; the thrust constant. That's what I was saying. We can change the absolute ship stats, just like the player's ship stats.
They can catch up to tridents and Goliath super quick now though, like really fast.
Yes, we know, that's on purpose, like it says in the other thread.
It's not a super big deal as they can be deshielded after a few tries. It's just inconvenient tbh.
Okay, that doesn't sound like much of a priority then.
There is no "less often". That's the AI. There is the amount of turbo thrust on the ship, period; the thrust constant. That's what I was saying. We can change the absolute ship stats, just like the player's ship stats.
They can catch up to tridents and Goliath super quick now though, like really fast.
Yes, we know, that's on purpose, like it says in the other thread.
It's not a super big deal as they can be deshielded after a few tries. It's just inconvenient tbh.
Okay, that doesn't sound like much of a priority then.
I will say their movement almost looks broken from an aesthetic point of view. Mainly the way they turn so fast, it almost looks like lag or dropped frames, even though I know it isn't.
Maybe reduce their spin torque just a little? They'd probably still be plenty dangerous to player cap ships.
Now you've got me curious incarnate. When I turbo off in a ship the acceleration is not constant, the last 5m/s takes considerably longer then the first say 30m/s. It feels like a diminishing returns curve of some sort. Is that the case?
Maybe reduce their spin torque just a little? They'd probably still be plenty dangerous to player cap ships.
Now you've got me curious incarnate. When I turbo off in a ship the acceleration is not constant, the last 5m/s takes considerably longer then the first say 30m/s. It feels like a diminishing returns curve of some sort. Is that the case?
The acceleration is not constant, but the thrust impulse is constant. Gets into the discussion of the whole kind of "reality-inaccurate space-drag" effect we have, to allow for playable combat.
Properties of the universe, applicable to all ships, versus properties of the ships themselves.
Anyway, I don't want to get off-topic.
Properties of the universe, applicable to all ships, versus properties of the ships themselves.
Anyway, I don't want to get off-topic.