Forums » Suggestions
Wormhole exit speed
You should exit a wormhole at the same speed you enter it
my understanding of wormholes is patchy (as they dont exist)
but as far as the game is concerned they are a portal into another section of space
if you enter at 240v you should exit at 240v
and if you enter at 0v you should exit at 0v
this would add an element of luck/risk to the game
my understanding of wormholes is patchy (as they dont exist)
but as far as the game is concerned they are a portal into another section of space
if you enter at 240v you should exit at 240v
and if you enter at 0v you should exit at 0v
this would add an element of luck/risk to the game
I actually agree.. and also think the delay from when you hit the jump button to when you actually jump should be shortened. It can be very frustrating when in an intense battle you push your way to the jump point only to die long after you actually hit the jump button and are helpless to do anything in your own defense. This seems counter to the concept of "jumping" anyway and also to the concept of wormhole travel as well. Both of which should be a rapid increase of distance between you and another ship in the sector you are leaving, not some sort of pause in which your hands are tied and you are vulnerable.
Nah infiniboost ships are already hard enough to catch as is.
haxmeister if you pull ~600m of range from whatever's shooting at you you'll be safe.
haxmeister if you pull ~600m of range from whatever's shooting at you you'll be safe.