Forums » Suggestions
Trading in VO!
This is an awesome thing in VO as it helps pilots make credits and lvl lic's of course, but I see room for improvement on trading for pilots with stations that would help new players who do not yet have Capital Ships. So I am suggesting to Limit the amount of player trades made by Char ID's per Station in each System to prevent Capital ships from steady tanking markets so the little guy aka non-Cap Ship owners have a chance to make credits in own nation space instead of only option is Gray Space!
I propose per station per each system max trade amount is 800cu per Char ID. So if there is 3 stations in 1 system that allows around 9 or so DIFFERENT dent owning players to trade and since it is per system and each Nation has only so many systems this will force Capital Ship owners to trade in Gray Space more giving the little guy aka non-capital ship owners the opportunity to trade in own nation space to encourage more game play and being able to spend credits in game for Capital Ship parts and other in game player based offers to continue community growth.
I propose per station per each system max trade amount is 800cu per Char ID. So if there is 3 stations in 1 system that allows around 9 or so DIFFERENT dent owning players to trade and since it is per system and each Nation has only so many systems this will force Capital Ship owners to trade in Gray Space more giving the little guy aka non-capital ship owners the opportunity to trade in own nation space to encourage more game play and being able to spend credits in game for Capital Ship parts and other in game player based offers to continue community growth.
+1
I understand what you are trying to do, but don't agree with this method of doing it. I could, as a non-Cap owner, simply go into any system and trade with XC or Moth till it is completely tanked.
A better alternative is to allow for faster recovery after station is tanked, even if that is at the expense of the tanking coming faster with less trade. Not ideal, but better that trying to limit the amount that could be traded.
A better alternative is to allow for faster recovery after station is tanked, even if that is at the expense of the tanking coming faster with less trade. Not ideal, but better that trying to limit the amount that could be traded.
I don't trade in my capship. I use it to collect donations. ;) But, I'm not sure about the limits. I'd like to hear more discussion before imposing limits.
I could see this working under the idea of nationalism. Different nations would not want members of other nations making lots credits at the expensive of their own people. Any member of their own nation could trade without limits in their own nation, but outsiders would have a hard daily or weekly cu limit.
With the exception of "local produced" items that are not made in a nation. Outsiders could sell as many of those as they want.
Also non members of a nation might be limited with how many weapons they could buy in a certain amount of time. Sercos would definitely not want to sell weapons in large amounts to Itani. Even if the itani is serco respect. Because reasons. And vice versa. And who knows who the UIT are going to sell to, so both Itani and Serco are going to be wary selling the UIT large numbers of items.
With the exception of "local produced" items that are not made in a nation. Outsiders could sell as many of those as they want.
Also non members of a nation might be limited with how many weapons they could buy in a certain amount of time. Sercos would definitely not want to sell weapons in large amounts to Itani. Even if the itani is serco respect. Because reasons. And vice versa. And who knows who the UIT are going to sell to, so both Itani and Serco are going to be wary selling the UIT large numbers of items.