Forums » Suggestions
+1 honestly would like to see these battles take place... even without rails it makes no difference with cap-swarms. idk why people act as if rails are so dangerous when literally a full volley of 3 capital swarm turrets can deshield a dent and it has auto targeting! Like jeez people rails are only bad when you are up close and personal. Bring back 180
I think I see what you mean Aryko, a turret port with a 0 degree range of motion, that you can set as part of a regular weapons group.
Three forward firing cap rails would be pretty well sufficient as an anti capitol ship weapon. That might obviate the need for the 180 degree cap rail change.
I don't know how Incarnate would accomplish the task. I think he said something about having to change how turrets work to give cap rails a different firing arc then other turret weapons, I could have misunderstood him though.
I'd be fine with simply having a pair of XL ports added to the trident, with copies of all the current turret weapons made for them.
Three forward firing cap rails would be pretty well sufficient as an anti capitol ship weapon. That might obviate the need for the 180 degree cap rail change.
I don't know how Incarnate would accomplish the task. I think he said something about having to change how turrets work to give cap rails a different firing arc then other turret weapons, I could have misunderstood him though.
I'd be fine with simply having a pair of XL ports added to the trident, with copies of all the current turret weapons made for them.
Solution to anti-capship things is to add 1-2 ports what only can use capital class weapons
2 of those on a dent would be good
Add caprails as a port weapon as well, not just as a turret, even keep the AA it has
This can be a good change
Changing back caprail turrets to 180 degrees is not a good idea in my opinion
Because players with 4 alts would be in a significant advantage compared to players like me who flies ships in solo without gunners, using manual turret swapping (I do it via droidbuttons quickly and efficiently)
A buffed cap port capgauss with 6k dmg is needed, for sure.
2 of those on a dent would be good
Add caprails as a port weapon as well, not just as a turret, even keep the AA it has
This can be a good change
Changing back caprail turrets to 180 degrees is not a good idea in my opinion
Because players with 4 alts would be in a significant advantage compared to players like me who flies ships in solo without gunners, using manual turret swapping (I do it via droidbuttons quickly and efficiently)
A buffed cap port capgauss with 6k dmg is needed, for sure.
OK here are the Capship only numbers:
Capswarms : 24k per turret, 3 Turrets = 72k with auto tracking (thanks to a buff requested by ppl using them for betting wanting to do more damage and zero thought given to how it impacted other portions of the game)
There are currently ZERO offensive forward facing weapons that can reach the same 2800 meter range that capswarms have.
The way cap ship combat currently goes is the ship being chased has 100% advantage as it can quickly drop 72k of cap swarms on pursuing capships with ZERO danger. When cap rails could fire 180 this was not the case and forced different tactics to be used and evened the odds of both ship being able to do damage. So there is a clear imbalance right now that no one wants changed because then they will actually be in danger and can't just turret hop spamming swarms on ships behind them. Pretty sure there has been enough safety added to the game with monitored sectors and improved Sf.
Every other ship in VO has roughly the same range weapons to choose from, except capitol ships. Turrets are limited to the same range as most standard ships (ie 600 for net turrets, 600 for gatling turrets and so and so forth) capitol cannons have roughly a 1800 meter range but don't do enough damage to another capitol ship to be of any use, and other energy based turrets have the same limited range as there non turret counterparts.
Just make a forward only facing rail turret of the swivel is too much, but there is a SEVERE lack of offensive capitol weapons that can be used on other capitol ships.
Capswarms : 24k per turret, 3 Turrets = 72k with auto tracking (thanks to a buff requested by ppl using them for betting wanting to do more damage and zero thought given to how it impacted other portions of the game)
There are currently ZERO offensive forward facing weapons that can reach the same 2800 meter range that capswarms have.
The way cap ship combat currently goes is the ship being chased has 100% advantage as it can quickly drop 72k of cap swarms on pursuing capships with ZERO danger. When cap rails could fire 180 this was not the case and forced different tactics to be used and evened the odds of both ship being able to do damage. So there is a clear imbalance right now that no one wants changed because then they will actually be in danger and can't just turret hop spamming swarms on ships behind them. Pretty sure there has been enough safety added to the game with monitored sectors and improved Sf.
Every other ship in VO has roughly the same range weapons to choose from, except capitol ships. Turrets are limited to the same range as most standard ships (ie 600 for net turrets, 600 for gatling turrets and so and so forth) capitol cannons have roughly a 1800 meter range but don't do enough damage to another capitol ship to be of any use, and other energy based turrets have the same limited range as there non turret counterparts.
Just make a forward only facing rail turret of the swivel is too much, but there is a SEVERE lack of offensive capitol weapons that can be used on other capitol ships.
Maybe you can select an orientation for your turrets to 'lock' to while docked, so its not that you're buying a new kind of turret, you're just installing a slight mod that pushes the barrel into a specific place, therefore limiting its ability as a normal turret but allowing for use as a standard weapon?
/shrug/
/shrug/