Forums » Suggestions
Windowed Fullscreen for Windows users!
Now that Mac users can get "windowed fullscreen" mode, can us windows users get it too? When in standard fullscreen mode, if VO minimizes, it can be a bit of a bear to bring back up; on a multi-monitor system, when I often want to click away to operate discord or a browser - sometimes frequently - VO going through its motions is... well, still a minor annoyance, but an annoyance nonetheless.
So, right now, I use a utility called fullscreenizer to achieve the same effect, but I've also identified some issues with this method, the biggest being that if VO is altered mid-initialization, the Dx11 driver just fails (this is external intervention, so I cannot consider it a bug, and even then is hit-or-miss). Still, it'd be nice to not have to use external applications anyways.
So, right now, I use a utility called fullscreenizer to achieve the same effect, but I've also identified some issues with this method, the biggest being that if VO is altered mid-initialization, the Dx11 driver just fails (this is external intervention, so I cannot consider it a bug, and even then is hit-or-miss). Still, it'd be nice to not have to use external applications anyways.
+1
I don't know. I agree, the feature would be useful, and I'd like to see it as well.
But, this is platform-specific stuff, this is not just a "game feature". The reason why it works that way on the Mac, is because that's inherently how the Mac happens to work.. we just added some user-options around it, inspired by how World of Warcraft was handling some of the same issues.
Conversely, the Mac has a much more challenging time doing a lot of simple things we take for granted on Windows, like rendering to a lower-than-display-native resolution render-target while full-screen.
We'll investigate it on Windows, just understand it's not a 1:1 thing, and there will probably be different tradeoffs (potentially to performance). Windows has historically had a number of special-case behaviours around full-screen applications, where the MacOS concept of full-screen was very different (or kind of nonexistent, in the earlier days).
But, this is platform-specific stuff, this is not just a "game feature". The reason why it works that way on the Mac, is because that's inherently how the Mac happens to work.. we just added some user-options around it, inspired by how World of Warcraft was handling some of the same issues.
Conversely, the Mac has a much more challenging time doing a lot of simple things we take for granted on Windows, like rendering to a lower-than-display-native resolution render-target while full-screen.
We'll investigate it on Windows, just understand it's not a 1:1 thing, and there will probably be different tradeoffs (potentially to performance). Windows has historically had a number of special-case behaviours around full-screen applications, where the MacOS concept of full-screen was very different (or kind of nonexistent, in the earlier days).
I don't even expect it to reach your to-do list any time soon, just marking down that, hey, would be cool. That tool works well enough with little difficulty. 'tis merely belly aching over the tedium of a couple extra mouse clicks and seconds of time being used~
Luxen, I have no issues alt-tabbing out of VO and back in. Even on decade old hardware. Granted that machine is running win7, not 10, which I think is what you are using.
You might be having some other issues that are not the fault of VO, but only revealed when using VO.
You might be having some other issues that are not the fault of VO, but only revealed when using VO.
So, yeah, the whole "full screen window mode" thing is basically achieved by just setting VO's full-screen resolution to the same as your native desktop resolution.
There's no longer a resolution change, so it's identical. So.. it's already implemented, basically.
There's no longer a resolution change, so it's identical. So.. it's already implemented, basically.
Just a note also: If you use the new Vulkan driver this is exactly what you get. It isn't an exclusive fullscreen mode like the DX drivers, the only problem you may find on Vulkan is a small delay when minimizing *but that could be my slow CPU and not related*. I also suffered a bit of a crash sometimes when switching from full screen before, but since this improvement to the Vulkan driver, it is no longer a problem and task switching is as instant as Window mode.