Forums » Suggestions

Make Station Key Holders TKOS Exempt

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Jan 29, 2021 greenwall link
Currently if a conq station owner causes damage to station defenses they are given unreleasable 15min TKOS and denied docking privileges. I'm not sure if this is a bug or a feature, so I'm cross posting to bugs.

In the event this was intended:

Damage to station defenses should not only be exempted from triggering TKOS for key holders, but expected. Station defending is an active war zone and friendly fire splash damage is to be expected.

If a penalty for accidental station defense damage was intended, I would suggest reducing the penalty to not include denied docking privileges and also to expire upon death.

Another idea would be to fully exempt the owner and allow the owner to specify a flag on the user keys for TKOS exemption...

I suspect this was overlooked in the somewhat recent TKOS tweaks.
Jan 29, 2021 12netjuan link
-1 only whines when it isn’t his own members using it against us. like just don’t use missiles and actually shoot the attackers down honestly... no one has ever had issues until you come and post this. I’ve dealt with many of your own members and such doing the same thing and yet I took it with a smile and continued to kill them myself.
Jan 29, 2021 demnicat link
+.5 this happened to me and I was REALLY pissed bc I couldn't get back in the fight this should be considered a bug. I once was defending then I was killed and i was by a turret and got a tkos. But knowing grennwall he was shooting swarms and he accidentally hit a turret then got a tkos. Tkos by Explosion shouldn't be a tkos-able.
Jan 29, 2021 12netjuan link
Fair point demon. When comes to your ship exploding and getting tkos I totally agree and understand what you dealt with, but when it comes to someone thinking they can get some cheap hits not chasing the attackers and letting their missiles do the work I say they deserve to get tkos. put the effort in like all of us and get your butt into gear and defend the damn station.
Jan 29, 2021 greenwall link
I'm glad you guys both agree with me that it doesn't seem right. So glad you were able to look past your personal differences with me and see my suggestion as it relates to the game generally. :)
Jan 29, 2021 12netjuan link
Jan 29, 2021 death456 link
I think it is a big inconstancy and unfair for both sides. This isn't a partisan issue. It should be fixed.
Jan 29, 2021 death456 link
If i remember correctly shooting a station guard also triggers tkos? If so it opens the fact the owning party is able to farm LENB's now. Adding more value to conquerable stations in my opinion. Im confident incarnate will fix this it's not right to accidentally hit a turret or guard and be put out of the battle for 15mins.
Jan 29, 2021 SkinWalker link
-1

You're responsible for your shots when they leave your ship.
Jan 29, 2021 Hawkfeather link
-1

Just don’t shoot the station defenses
Jan 29, 2021 We all float link
+1 I want to be able to take stations while on the defenders key as well as farm lenbs without the defenses shooting at me.
Jan 29, 2021 krazyxcdriver link
-1 dont shoot the defenses its been this way for years and you used to use it to your advantage now your whineing cause its getting used against you. Dont be a Kennyb and swarm everyone ;p wasnt it you who helped get the swarm hound nerfed? Id say this is a bit of the old you complain and complain till a change is made and then once its made you complain cause it wasnt done how you wanted it. Watch your shots maybe you wont hit a turret or guard. Or idk :gasp: dont use swarms for defend.
Jan 29, 2021 look... no hands link
I'd say damage from a defender's ship being blown up should be ignored, as such things should be expected.

Damage from a defender's weapons fire should not, unless it can be something other then a binary system. In that case, I'd say damage below some very low threshold, say 1000hp per rolling 15 minutes should be ignored. That would allow for some accidental friendly fire, without opening it up to easy abuse.

On a related note, I've personally found rail guns to be a far better option for defending stations then swarms anyway. Not that swarms are never useful, but my own personal experience has been a higher success rate with rail guns. Even with rails however, I've committed more then a few friendly fire kills, completely by accident.
Jan 29, 2021 krazyxcdriver link
(This is an excellent time to remind users of THIS post:

https://www.vendetta-online.com/x/msgboard/3/36172 -Whistler)
Jan 29, 2021 Darth Nihilus link
Seems like a reasonable change would be to still allow docking, but keep it where the guard still shoots at you if you damage them. I would think that a guard would shoot whoever is shooting them, but that shouldn't prevent a key holder from docking. That's stricter standards than Corvus stations.
Jan 30, 2021 haxmeister link
-1

This is a terrible idea... why would the station defenses not attack someone who betrayed their access permissions? I mean you give someone a key and they use that to attack your station?????? I don't think it is rational or RP accurate to let that happen.
Jan 30, 2021 greenwall link
The argument that TKOS from turrets and guards is a failsafe against key abuse is a fair one, particularly without any further changes to the key system. I probably should have titled the suggestion "allowing docking while TKOS" or something similar...as that is really the biggest problem here.

In all honesty I haven't really done station defense since the un-expiring TKOS went into effect across the board until just before I posted. So any advantage I got from it before was unbeknownst to me (not that it matters really).

I think reverting the conq station TKOS to the previous system (where it expires on death) would be best, but if that isn't possible, docking should never be restricted.
Jan 30, 2021 Aryko link
+1 to resetting on death, if possible. I can't imagine docking being easy while being shot at by 8 turrets.

PS : Has it not been made clear multiple times that you should be commenting on the suggestion and not include your personal biases towards the OP?

edit : Maybe you can't deal damage to turrets in the first place if you are on a key? Could solve the issue of people trying to retake while on key, you simply can't.
Jan 30, 2021 death456 link
Agreed with Aryko it should be simply reset on death so you aren't forced out of the battle for 15mins. Nice and simple. Suggestions change over time guys.. with debate and view points...

You accidentally hit a station turret your temp kos for 15mins or until death. This prevents the taking of a station while on a key but now it's less intrusive to game play if you accidentally hit a station turret or guard while in a battle. You get punished and die and respawn back in the station and quickly into the fight.

On a RP note the stations are "unaligned" but corvus funds them and crews them naturally thinking The Turrets are also automated... so like you can simply program the turrets not to fire at you?.... The guards are well.. The guards. they are people they do shoot back.

These stations are like off the books along with M-7 Not much concrete stuff to go on with the conquerable stations lore. They are off the book manufacturing places that corvus built so anyone can enjoy manufacturing w/o regulations. Remember Corvus aren't pirates they are a shady business organization wishing to avoid nation oversight. If my memory serves me right about unaligned stations. In my little RP bubble... that is.
Feb 02, 2021 Faille Corvelle link
I agree damage from ones own explosion ought to be ignored as expected risk, but weapons fire should not.

Be mindful of your surroundings, padawans, and don't shoot stuff you shouldn't.
If you accidentally hit a guard, well, that's a risk you take. Learn to deal with consequences.

If I can shoot a guard and still dock, be sure I will use that ability to farm law-guns, just as I used to in Corvus station sectors from time to time. I am certain others will too.