Forums » Suggestions
Kills by self explosion shouldn't stack on top of TKOS
If someone triggers tempkos and then tries to escape but can't due to being PCB'd, and then is subsequently killed by the Strike Force but ends up killing strike force as a result of their death explosion -- they shouldn't be penalized additionally for killing Strike Force with their explosion.
While it may be effective in reducing griefing of newbs, it also can easily cause those newbs to lose their standing if they mistakenly violate the NFZ in a ship that can't evade the Strike Force.
While it may be effective in reducing griefing of newbs, it also can easily cause those newbs to lose their standing if they mistakenly violate the NFZ in a ship that can't evade the Strike Force.
-1 you own it... start being nice, like me
-1 You killed the law enforcement chasing you, deal with consequences. Or obey the law.
I agree with both of you for players like us, but for newbs?
If something is implemented to inform new pilots of factional rules, then those issues are gone. Unless the players ignore the posted rules.
Sidenote: i am of the opinion that the training sector should have a mission that demonstrates nfz violations to new pilots. So they don't go into the real world unprepared.
Sidenote: i am of the opinion that the training sector should have a mission that demonstrates nfz violations to new pilots. So they don't go into the real world unprepared.
While those are good things toward informing newbs, We All Float, the potential still remains high for a double whammy faction penalty when there really should just be the one.
Any player in a heavily laden ship or a slow ship is nearly guaranteed to receive both a TKOS and a permanent faction loss for a single accidental shot in the NFZ.
Maybe some kind of easing-into the penalty stacking would work better -- where the first time you get TKOS and then kill a SF with your explosion you get a warning about additional loss in the future rather than saddling a first time offender with both?
Any player in a heavily laden ship or a slow ship is nearly guaranteed to receive both a TKOS and a permanent faction loss for a single accidental shot in the NFZ.
Maybe some kind of easing-into the penalty stacking would work better -- where the first time you get TKOS and then kill a SF with your explosion you get a warning about additional loss in the future rather than saddling a first time offender with both?
If you want to make easy on them. Make it so they can't shoot in the NFZ until combat 3, when everything opens up. Then the gloves come off. Pilots already can't drop mines in the NFZ. So enforcing that in nation space stations shouldn't be too hard.
not a bad solution - but it doesn't teach them NOT to.