Forums » Suggestions
More Frigate Turrets
You guys should put another turret right on top of the "Old" docking spot so their are no dead spots.
thats not the only "dead" spot :))
one more turret is just one more thing that can be taken out atm.
what the frigate needs is a fighter wing. but as said (not by me), they'd probably issue on the frigate's hull and kill it for us.
they turrets are fine IMO, you couldn't put any more on that ship for any logical reason. rather launchers and stuff.
what the frigate needs is a fighter wing. but as said (not by me), they'd probably issue on the frigate's hull and kill it for us.
they turrets are fine IMO, you couldn't put any more on that ship for any logical reason. rather launchers and stuff.
I'd like to see a about 1/3 of the current turrets replaced with gemini launchers just as an experiment. set the AI to fire each of the "gemini" turrets once per 6 seconds (just so the sector doesnt get overwhelmed with missiles) and maybe have 1 locust swarm launcher that fires off once every 10 seconds. You would think that a ship that size would have a few guided missile defense batteries.
good idea!
i think the number of frig turrets are ok while the frigate has this new/old bug.
if you really think about it, a ship that large should have blind spots and deadzones where the supposed "pilot" or what ever cannot see or fire upon. Anyway, unless the thing was a perfect sphere or cube, it will always have blind spots and dead zones because of the design, so keep it the way it is. Oh, and def add missiles, a ship that kool has to have them, but make it so they cannot damage the frig its self, or that would be stupid.
Just my 3 cents...
~Nendain~
Just my 3 cents...
~Nendain~