Forums » Suggestions
Just makes people with TKOS stay logged in instead of log out at the end of a session. Strange way to fix a none existent problem, especially as the bones of this thread are about TKOS ending upon death. The timer didn't really aid people in coming right back and killing you, death did, which also got addressed.
Could you revisit the TempKOS RL timer or is that set in stone now?
Could you revisit the TempKOS RL timer or is that set in stone now?
Just makes people with TKOS stay logged in instead of log out at the end of a session. Strange way to fix a none existent problem, especially as the bones of this thread are about TKOS ending upon death.
You might want to first check my response on Bugs.
People "staying logged on" is not really a problem either, long-term, since you'll just get dropped, whenever we choose to do that.
It's interesting to hear how it was a "non existent problem", when in fact it was super commonplace for people to routinely abuse TKOS, and then just logoff to avoid the ramifications, and come back the next day and do it over again.
What you considered "normal" was never what was intended. TKOS is supposed to be relevant. Otherwise, it isn't a meaningful negative ramification, it doesn't curb the problematic behaviour.
Using the standard faction system in this way is challenging, because there's too much potential for someone to accidentally "nuke" their faction and then have to spend a month trying to recover it. This way, the ramifications are temporary, and less challenging to rebuild (in that they just "revert"), but do take some time.
I'm open to a different thread about changing the TKOS time lengths. But, the argument that "everyone is just going to stay logged on" is not compelling or relevant.
You might want to first check my response on Bugs.
People "staying logged on" is not really a problem either, long-term, since you'll just get dropped, whenever we choose to do that.
It's interesting to hear how it was a "non existent problem", when in fact it was super commonplace for people to routinely abuse TKOS, and then just logoff to avoid the ramifications, and come back the next day and do it over again.
What you considered "normal" was never what was intended. TKOS is supposed to be relevant. Otherwise, it isn't a meaningful negative ramification, it doesn't curb the problematic behaviour.
Using the standard faction system in this way is challenging, because there's too much potential for someone to accidentally "nuke" their faction and then have to spend a month trying to recover it. This way, the ramifications are temporary, and less challenging to rebuild (in that they just "revert"), but do take some time.
I'm open to a different thread about changing the TKOS time lengths. But, the argument that "everyone is just going to stay logged on" is not compelling or relevant.
routinely abuse TKOS, and then just logoff to avoid the ramifications
Never really ever did this or experienced it, just took the KOS and continued about my business usually, so I can see why this would be a problem. More of a problem in a F2P universe as an account wide punishment wouldn't work either. OK I'll shut up about it. I honestly cannot think of anything better, but at least as far as I am concerned, it just makes people log off (or stay logged in) / switch alts. I'll quite happily fly around everywhere KOS if this is deemed as a punishment, it's quite fun actually.
Never really ever did this or experienced it, just took the KOS and continued about my business usually, so I can see why this would be a problem. More of a problem in a F2P universe as an account wide punishment wouldn't work either. OK I'll shut up about it. I honestly cannot think of anything better, but at least as far as I am concerned, it just makes people log off (or stay logged in) / switch alts. I'll quite happily fly around everywhere KOS if this is deemed as a punishment, it's quite fun actually.