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Astroid Mining

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Oct 27, 2020 greenwall link
I think it’s pretty reasonable to ask that roids don’t remain overheated for weeks/months/years. That’s a degree of pseudo-realism that has no place in a game.
Oct 27, 2020 A-Dawg link
Roids resetting to 10k after excessive mining sounds like a bug and as such ADawg just suggested taking advantage of an exploit.

LazyPC made a video pointing out this "exploit" over a year or two ago. I even tried to find the video to include in my original post, but no such luck. Keep your politics out of it.

I'd actually like to see a course of action that doesn't involve using a mechanic such as the one I suggested but until BOIL is mitigated either through roleplay, dev intervention or their own boredom, all options are on the table unless kiboshed otherwise.
Oct 27, 2020 Aryko link
Obvious +1

I like stavs version more, but this just seems easier to implement. A weekly reset sounds good.

There are 30k of shit ore roids, there's only ~600 heliocene roids, maybe at max 1k. Where do you get that ore when those get boiled?
Oct 27, 2020 Luxen link
A-Dawg said: LazyPC made a video pointing out this "exploit" over a year or two ago. I even tried to find the video to include in my original post, but no such luck.

sadly, LaZy's channel got deleted sometime in 2018, of which he said happened without him ever noticing when he came back for a few days back in/around may this year (probably because some of the music in his videos got ID'd all at once - no way to verify, though). if *anyone* has backups of his content other than the four Pew Chat Die's i've got up on my channel, please share them to the community!!!

[ANYWAYS]

+1 that there should be an upper limit to an asteroid's tempurature cooldown time - what about making asteroids cool at an exponential rate when left alone when above a certain threshold, to reach a target that they can never take longer than (3 days to a week? I dunno what is reasonable as a MAX length).

I'm also interested in Stav's suggestion of radiative damage from asteroids (and the potential for radiation mines or torpedoes based on the same effect 😁).

Also, while we're talking about how asteroids heat up and cool down, maybe we can talk about how heat might accumulate differently depending on minerals, or on how mining asteroid debris (which wouldn't be so tempurature-locked maybe) could be introduced?
Oct 27, 2020 biretak link
+1 lots of ideas in this thread for the devs to consider.
Oct 28, 2020 look... no hands link
1k decent helio roids? My best guess is Boil couldn't possibly more then a dozen hot.
Oct 28, 2020 incarnate link
So, this issue has obviously been around forever. It's mostly been an issue with confused newbies mining for excessive periods of time, but occasionally also with intentional trolling.

There are also very old suggestions about asteroid cooling addons, plus various and sundry ideas for consqeunces or caps. Like heat damage from back in 2015.

So, yes, lots of different options. I'm not against cooling addons, or expotential rate-change curves at threshold points, or all kinds of other stuff.

But, I'm busy right now, with a few different big projects. I don't want to go off and burn a bunch of time implementing and testing a complex change, just because of a few trolls. It's a distraction, and the "distraction" effect slows development a lot more than just the implementation and testing time.

So my immediate thinking is just to do the simplest and most trivial thing possible, and "clamp" the value of all asteroid temperatures to an upper bound, when they get written to the database. Maybe something like 10,000 K. It's very hot, but not "completely insane and takes a year to cool down".

This means everything would continue to appear to work the same way when the sector is in operation (like maybe you heat the roid to 50,000K), but when the sector cycles, the re-loaded temperature value would be dropped to the clamped value. One could raise the issue of some sectors that don't shut down often, but those are limited in number, and we usually restart the entire game every week or two anyhow.

Then we can look at cooling addons and other stuff to augment that.
Oct 28, 2020 krazyxcdriver link
Works for me
Oct 28, 2020 incarnate link
This is now released into Production.
Oct 28, 2020 Stavinair Caeruleum link
Simple idea: when a roid gets above a certain temp all the surrounding roids agro and crush the player to death. +1 for angry roids.
Oct 29, 2020 death456 link
Works for me inc thx :)
Nov 02, 2020 Drevent1 link
the "fix" is welcome but 10000k is still several weeks for big roids
I sugest 1000k
Nov 03, 2020 Aryko link
It's a temporary fix, and will probably be replaced by something better.
Nov 04, 2020 Drevent1 link
soon(tm)
Nov 05, 2020 incarnate link
I don't think criticism over "Soon(tm)" applies here. We reacted pretty rapidly to mitigate the issue when it emerged.

But, fundamentally, there are a hell of a lot of asteroids in the universe. Just because people are "used to" mining from the same small number of them, doesn't mean there aren't other options.

We'll still continue to evaluate other content additions, like cooling addons and other things, as time goes on. But do I consider this to be a pressing issue, at present? No.
Nov 05, 2020 Drevent1 link
Sorry Inc it wasn't aimed at you
was being sarcastic to Arkyo

I love the idea of roids doing damage to ships once they are over a certain temp but
a troll in a free ship will just die and carry on
Nov 11, 2020 ryan reign link
I vote that after a roid is heated to a certain temp, it is destroyed entirely (sort of it can reform after a certain amount of time. maybe twice the time it took to destroy it?).
Nov 11, 2020 Drevent1 link
rather than being destroyed it should explode with the same force/damage as a tu

then respawn 8/12/24/48 hrs later