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Longshot Power Cell Cannon
Longshot Power Cell Cannon:
Large port
Energy 5/blast
Damage 1000 energy drain
Velocity 150m/s
Lifetime 14s (2100m range)
Delay 1s
Mass 5000kg
Targeting Okay (Similar to Mega Positron)
Grid Energy 12
Level Mission
Cost 200,000c
Mission would require 3 power cell blasters, 1 plasma annihilator, 1 IDHCP, 10 steel, 1 amplification module, 1 coolant, 1 cooling sytems, 2 power regulators, 1 stabilizing systems and would cost 200,000 credits to cover wear on fabrication equipment. These are things I found on the VO wiki that seemed to make sense.
The main use case I see for this is interdicting slow ships at long range, overladen behemoths, and capitol ships. Even on a fighter, you could still fit a few weapons. For instance an Axia wraith could mount one with a neutron and sunflare or whatever. The reason for making it a large port weapon, is to allow Tridents and Goliaths to mount the weapon.
The velocity is pretty low, 140, but should be enough to hit very slow, very large ships and delay them.
Large port
Energy 5/blast
Damage 1000 energy drain
Velocity 150m/s
Lifetime 14s (2100m range)
Delay 1s
Mass 5000kg
Targeting Okay (Similar to Mega Positron)
Grid Energy 12
Level Mission
Cost 200,000c
Mission would require 3 power cell blasters, 1 plasma annihilator, 1 IDHCP, 10 steel, 1 amplification module, 1 coolant, 1 cooling sytems, 2 power regulators, 1 stabilizing systems and would cost 200,000 credits to cover wear on fabrication equipment. These are things I found on the VO wiki that seemed to make sense.
The main use case I see for this is interdicting slow ships at long range, overladen behemoths, and capitol ships. Even on a fighter, you could still fit a few weapons. For instance an Axia wraith could mount one with a neutron and sunflare or whatever. The reason for making it a large port weapon, is to allow Tridents and Goliaths to mount the weapon.
The velocity is pretty low, 140, but should be enough to hit very slow, very large ships and delay them.
I like the idea but might be a tad op. Delay to 2 or 2.5sec with say 150 energy per shot. (Still allows smaller ships to use it but smaller ships may have to comprimise with larger capacity or less capacity and faster recharge. Capships should be able to use without delays or energy loss. if intended for capship use maybe up the speed to 145 or 150m/s.
Overall a +1 but some tweaks i would say probably needed.
Overall a +1 but some tweaks i would say probably needed.
As with all power drain addons... there is a defect in the inability to stack the drain effect so the targets battery remains at zero. The instant recharge when shots let up renders any drain weapon lackluster.
1000 is too OP, something less would be better.
I agree with wally, the cell recharges too quickly. There should be something that has a permanent drain. Or maybe it could affect the recharge rate for a limited time? I'm not sure if something dynamic like this would be easy to implement, but just draining the cell is too naive and doesn't really do much considering how one can easily die trying to drain it.
I agree with wally, the cell recharges too quickly. There should be something that has a permanent drain. Or maybe it could affect the recharge rate for a limited time? I'm not sure if something dynamic like this would be easy to implement, but just draining the cell is too naive and doesn't really do much considering how one can easily die trying to drain it.