Forums » Suggestions

Deneb Suggestion 4: Don’t kick players from mission if they get a friendly kill.

Aug 14, 2020 We all float link
Don’t kick players from mission if they get a friendly kill. Friendly fire happens in combat. Sometimes npcs fly right in front of swarms. If a player is not in the mission, the unrats (called the SF by the devs) are unleashed upon the pilot not in the mission.

My suggestion is that instead of kicking a pilot, just warn them once, and then take a few points off their faction per friendly kill. Apply this to ALL weapons, including avalons.
Aug 14, 2020 greenwall link
I agree this is annoying as f.
Aug 14, 2020 look... no hands link
I don't know off hand, do friendly fire kills count against your side in the battle?
Aug 14, 2020 PaKettle link
I am pretty sure you are suppose to check and make sure your not going to hit a friendly or a non combatant. There should be a severe penalty.
Aug 14, 2020 incarnate link
I think the came from a concern that it might sometimes be easier to make your enemy lose a given battle, than to get your side to win, using a sacrificial character. Like an Itani playing a "fake" Serco character.

We can still change things, but I believe that was why it was done that way in the first place, FWIW.
Aug 14, 2020 We all float link
I am pretty sure you are suppose to check and make sure your not going to hit a friendly or a non combatant. There should be a severe penalty.

Losing some faction every time this happens is enough of a penalty. Unfortunately, friendly npcs are known to fly into the path of swarms, after they have been fired.

I think the came from a concern that it might sometimes be easier to make your enemy lose a given battle, than to get your side to win, using a sacrificial character. Like an Itani playing a "fake" Serco character.

I understand that might be a problem. Instead of kicking the player the mission, instead just make the faction penalties larger and larger.

Currently, player kills don't count toward the mission count. So a sacrifical player dying over and over doesn't do anything.
Aug 14, 2020 incarnate link
I understand that might be a problem. Instead of kicking the player the mission, instead just make the faction penalties larger and larger.

I'm not sure that faction penalties will have much impact on throw-away characters?

I'm not talking about someone dying over and over, I'm saying someone who actively kills friendlies.

Again, I'm not against changing this stuff, I'm just recollecting why we did that.
Aug 14, 2020 We all float link
It possible to still fly around on a character and kill/pcb players even if not in the mission. The SF/unrats are just a minor annoyance when piloting a hound. In my opinion this penalty hurts players doing Deneb legitimately more than it does a rouge pilot using throwaways.

If would be nice just test it out for a few weeks without the penalty and see how it works.
Aug 15, 2020 greenwall link
Just prevent friendly kills from affecting the kill count (capships aside). This kicking happens (or happened..it’s been awhile since I lobbed avs in deneb) A LOT from Avalon use and as I said it’s annoying as F.
Aug 16, 2020 look... no hands link
I think ending the mission auto kick, and making friendly kills not count against your team would mostly solve the problem. I rather doubt a perfect solution is really possible.

The only other thing I can think of is to bring back the old friendly fire protection where you could not hurt home nation ships if you were admired, but only for sectors with active Deneb battles.

I don't know which would be easier for Incarnate to implement, but either case would probably be a good enough solution. Even if it is a complete debacle, it can be changed back, and all that is lost is a single week of broken Deneb.
Aug 16, 2020 We all float link
Friendly fire protections for same nation would work on a per skirm sector basis. With UIT members of the military not being able to damage the side they picked either.