Forums » Suggestions
Buff Corporate Run rewards
This is a great automated event but could use some minor tweaks that would have a big payoff in participation.
1) Increase winner award to 50m.
2) Add “per system” runner up award pool so all participants get rewarded for participating. I.e. 3m minumum split between racers based on how much of the course they finished, increase by 250k for every additional participant over 10.
Additional buffs that are likely more involved but would make it EVEN better:
- Assign adept two member bot escort for each participant to offset limitation posed by greyhound-ban.
- pay bounties From “pirates” to those who kill participants and escorts, 500k each.
1) Increase winner award to 50m.
2) Add “per system” runner up award pool so all participants get rewarded for participating. I.e. 3m minumum split between racers based on how much of the course they finished, increase by 250k for every additional participant over 10.
Additional buffs that are likely more involved but would make it EVEN better:
- Assign adept two member bot escort for each participant to offset limitation posed by greyhound-ban.
- pay bounties From “pirates” to those who kill participants and escorts, 500k each.
50m for a weekly event is ridiculously high. the participation reward could work, though. dunno about it being 250k upward...
Another alternative is similar to how NW was in the past, where the prize amount increased with the amount of people participating.
For instance:
Base amount top prize of 15 million, with an increase of 5 million for each contestant over 5 with no limit.
For instance:
Base amount top prize of 15 million, with an increase of 5 million for each contestant over 5 with no limit.
I like that idea, as long as the devs can implement that easily (and since there are scaling missions, i'd like to assume so?)
500k might be a bit much for pirates - I believe the piracy role is rewarding for other reasons than credits. Pirates can upcharge their normal fees for race contestants, and anyone who doesnt pay them is at risk of getting shot, so its more like an advertisement to pay pirates in bulk time beforehand.
Now, if you are just an aggressor, the reward is different: normally you just wanna shoot anything that moves, so here's an expected route of things that move around this time. they shouldn't be expecting a larger payout, since the pittance isn't what they are there for anyways.
maybe piracy rewards could be bigger, but I'd suggest improving the pull for racers and seeing how that affects general participation. I think that as the participation list for racers grows, pirates grow more concerted in their efforts to shut down those who don't pay them, therefore increasing their role as well.
500k might be a bit much for pirates - I believe the piracy role is rewarding for other reasons than credits. Pirates can upcharge their normal fees for race contestants, and anyone who doesnt pay them is at risk of getting shot, so its more like an advertisement to pay pirates in bulk time beforehand.
Now, if you are just an aggressor, the reward is different: normally you just wanna shoot anything that moves, so here's an expected route of things that move around this time. they shouldn't be expecting a larger payout, since the pittance isn't what they are there for anyways.
maybe piracy rewards could be bigger, but I'd suggest improving the pull for racers and seeing how that affects general participation. I think that as the participation list for racers grows, pirates grow more concerted in their efforts to shut down those who don't pay them, therefore increasing their role as well.
So, I structured the prizes on a somewhat lowball version of TheLazyDJ's old submissions (I didn't know if the automated system would be exploitable, at first). I could see doubling them, but 10x seems like a bit much? However..
2) Add “per system” runner up award pool so all participants get rewarded for participating. I.e. 3m minumum split between racers based on how much of the course they finished, increase by 250k for every additional participant over 10.
I think that's a really good idea. Payout per sector, something to pull people in a bit more, that's interesting.
We could also build a series of Badges around winning the event, and participating in the event, and tie that to content availability (I don't know what), to help drive interest as well?
2) Add “per system” runner up award pool so all participants get rewarded for participating. I.e. 3m minumum split between racers based on how much of the course they finished, increase by 250k for every additional participant over 10.
I think that's a really good idea. Payout per sector, something to pull people in a bit more, that's interesting.
We could also build a series of Badges around winning the event, and participating in the event, and tie that to content availability (I don't know what), to help drive interest as well?
50m is ridiculous however I agree that the current prize structure is too low
you have to remember that 5m is peanuts to a lot of players
you have to remember that 5m is peanuts to a lot of players
Does the event give participation tokens? I can't remember...
I don't even think the credit amount for killing racers is important... more so that there is some acknowledgement of that side of the gameplay. Even if it's just a message from the Pirate Lord saying "Yarr, good shot matey!" or something. Or credits.
you have to remember that 5m is peanuts to a lot of players
Yeah, I know, but I consider the race to be prototype state. It was actually completely re-written between the first and second runs of the race.
Does the event give participation tokens? I can't remember...
The winner of the race gets a specialty Trophy that has their winning time. But there are not other participation tokens.
I don't even think the credit amount for killing racers is important... more so that there is some acknowledgement of that side of the gameplay.
Well, there already is a reward system for killing the racers. If there are more than 3 competing racers, than the two killed "closest to the finish" will yield rewards of credits.
So, we could add that into the "race announcement" feed, and also the related automated Newspost, to kind of "celebrate" whomever gets the best kills.
Yeah, I know, but I consider the race to be prototype state. It was actually completely re-written between the first and second runs of the race.
Does the event give participation tokens? I can't remember...
The winner of the race gets a specialty Trophy that has their winning time. But there are not other participation tokens.
I don't even think the credit amount for killing racers is important... more so that there is some acknowledgement of that side of the gameplay.
Well, there already is a reward system for killing the racers. If there are more than 3 competing racers, than the two killed "closest to the finish" will yield rewards of credits.
So, we could add that into the "race announcement" feed, and also the related automated Newspost, to kind of "celebrate" whomever gets the best kills.
Well, there already is a reward system for killing the racers. If there are more than 3 competing racers, than the two killed "closest to the finish" will yield rewards of credits.
So, we could add that into the "race announcement" feed, and also the related automated Newspost, to kind of "celebrate" whomever gets the best kills.
Ah I was not aware of that reward system...though I don't think it's working right, even still,l given what happened last race (I didn't receive a bonus for my kill, and I don't think others did either). But prizes for killing the top 2 seems arbitrary, and it's not explained in the PA of the race rules on 100.
Building it into the race announcements is a great idea -- i.e. when stating someone has died/exited the race, state publicly who dealt the kill shot if that was the reason.
So, we could add that into the "race announcement" feed, and also the related automated Newspost, to kind of "celebrate" whomever gets the best kills.
Ah I was not aware of that reward system...though I don't think it's working right, even still,l given what happened last race (I didn't receive a bonus for my kill, and I don't think others did either). But prizes for killing the top 2 seems arbitrary, and it's not explained in the PA of the race rules on 100.
Building it into the race announcements is a great idea -- i.e. when stating someone has died/exited the race, state publicly who dealt the kill shot if that was the reason.
But prizes for killing the top 2 seems arbitrary, and it's not explained in the PA of the race rules on 100.
Again, this was all based around TheLazyDJ's implementation. It is arbitrary, but no more so than having three top finishers in a race. That's just an arbitrary we're all "used to".
A lot of the explanations, announcements and messaging could definitely be improved. I didn't write them, and they need to be clarified. Hopefully that'll help participation.
Just for the record, this is the description for the recurring Facebook Event:
The Corporate Sector Run is a persistent, in-game Event, run on Saturdays.
It includes a first prize of 5 million credits and a special unique trophy marked with the winning time of the event. Second and Third prize receive 1 million and 500k credits, respectively. Freemium players may also receive additional small prizes in Crystal.
Additional rewards are also offered to those who *kill* the racers, as long as the kills are NOT made in Odia M14. Rewards are given for up-to the two racers killed last (closest to the finish line), depending on the number of participants. Anyone may attack the racers (regular faction-standing rules apply), and attackers do not have to sign up for the Event specifically.
Racers begin launched from Odia M14 (ready to jump out), and then proceed through Latos, UIT space and Edras, before looping clockwise back to Odia M14.
Competitors start from space, and finish when Docked to the station.
Registration is open in the 15 minutes prior to the race start. Once registered, competitors may not leave the sector until the race begins, or they will be disqualified.
Race progress is narrated on Channel 100.
Any racer who dies is out of the race (no /explode).
All weapons are allowed, but racers may not participate in a Corvus Greyhound ship.
Event Winners are also announced in an in-game News Post. Badges, Leaderboards and other features may also be implemented in the future.
Hope we see you there!
Again, this was all based around TheLazyDJ's implementation. It is arbitrary, but no more so than having three top finishers in a race. That's just an arbitrary we're all "used to".
A lot of the explanations, announcements and messaging could definitely be improved. I didn't write them, and they need to be clarified. Hopefully that'll help participation.
Just for the record, this is the description for the recurring Facebook Event:
The Corporate Sector Run is a persistent, in-game Event, run on Saturdays.
It includes a first prize of 5 million credits and a special unique trophy marked with the winning time of the event. Second and Third prize receive 1 million and 500k credits, respectively. Freemium players may also receive additional small prizes in Crystal.
Additional rewards are also offered to those who *kill* the racers, as long as the kills are NOT made in Odia M14. Rewards are given for up-to the two racers killed last (closest to the finish line), depending on the number of participants. Anyone may attack the racers (regular faction-standing rules apply), and attackers do not have to sign up for the Event specifically.
Racers begin launched from Odia M14 (ready to jump out), and then proceed through Latos, UIT space and Edras, before looping clockwise back to Odia M14.
Competitors start from space, and finish when Docked to the station.
Registration is open in the 15 minutes prior to the race start. Once registered, competitors may not leave the sector until the race begins, or they will be disqualified.
Race progress is narrated on Channel 100.
Any racer who dies is out of the race (no /explode).
All weapons are allowed, but racers may not participate in a Corvus Greyhound ship.
Event Winners are also announced in an in-game News Post. Badges, Leaderboards and other features may also be implemented in the future.
Hope we see you there!
Also adding some kind of indicator printing clearly on the hud after a CSR kill that says "Rewards will be calculated upon completion of the race." Or something of the like....
Okay, noted.
So, I'm told that when you make a kill, you get awarded immediately, and you also receive a text chat message informing you of that?
I guess I could use some detail on what issue we're trying to solve, here?
I guess I could use some detail on what issue we're trying to solve, here?
Oh, well, I never got an award immediately, nor did I ever get any text message. and I've killed participants multiple times across multiple events. I don't think I even got an award, to be quite honest. But I may have logged out before the race ended...
Maybe I've just had the bad luck of not killing one of the "last two" killed participants?
Honestly I think this:
"Rewards are given for up-to the two racers killed last (closest to the finish line), depending on the number of participants."
is a really bizarre and somewhat confusing rule.
Rewards should be for every kill of every participant.
Maybe I've just had the bad luck of not killing one of the "last two" killed participants?
Honestly I think this:
"Rewards are given for up-to the two racers killed last (closest to the finish line), depending on the number of participants."
is a really bizarre and somewhat confusing rule.
Rewards should be for every kill of every participant.
Well, we just added the 50k per-kill awards in the last update. So, as of last week, there is an award per-kill, in addition to the "place" awards. The per-kill participation bonus is given immediately at the time of the kill, along with a related message.
You posted on Sunday, so I had assumed your Suggestion reflected feedback on the latest Event on Saturday.
I guess I'm sorry you consider the CSR design "bizarre", but as I explained to Niki recently, all I did was copy the well-proven, 5+ year old mechanics that TheLazyDJ had employed on all of his events.
I think the goal is probably to reward late-kills to keep the race "exciting" for everyone involved, for as long as possible. Otherwise, the racers may all be killed in the first sector, and basically terminate the race in a few seconds.
It's the kind of thing he probably evolved after running a number of Events, so I kept it.
You posted on Sunday, so I had assumed your Suggestion reflected feedback on the latest Event on Saturday.
I guess I'm sorry you consider the CSR design "bizarre", but as I explained to Niki recently, all I did was copy the well-proven, 5+ year old mechanics that TheLazyDJ had employed on all of his events.
I think the goal is probably to reward late-kills to keep the race "exciting" for everyone involved, for as long as possible. Otherwise, the racers may all be killed in the first sector, and basically terminate the race in a few seconds.
It's the kind of thing he probably evolved after running a number of Events, so I kept it.
My comments were not in context with the update last week, so I apologize for that.
I understand you based CSR are LazyDJ's mechanics. While that might be an excuse for why things are as they are (or as they were), it's no excuse to keep them that way if there is a better option, hence suggestions and discussions.
The recent buffs in update 1.8.519 seem like a step in the right direction.
I understand you based CSR are LazyDJ's mechanics. While that might be an excuse for why things are as they are (or as they were), it's no excuse to keep them that way if there is a better option, hence suggestions and discussions.
The recent buffs in update 1.8.519 seem like a step in the right direction.
While that might be an excuse for why things are as they are (or as they were), it's no excuse to keep them that way if there is a better option, hence suggestions and discussions.
Well, it wasn't really an "excuse". It's more of a response to comments that the design is "bizarre" or (per Niki) that it was unfamiliar. Considering the goal was to convert CSR into an automated event, and we did exactly that, it just.. is what it is: a conversion of how CSR actually worked. If it's bizarre, it's been that way for a long time.
I'm always open to discussing improvements, but much of the feedback I've been receiving lately (not just from you) has been more about how CSR wasn't behaving "as expected", even though it's behaving exactly as one would have any reason to expect.
I'm also not convinced that kill rewards should do away with the whole "closest to the finish line" concept. I think there's merit to rewarding late-kills, specifically, to try and keep the event running as long as possible, instead of rewarding the near-starting death of all participants.
Anyway, I'm all for further feedback on improvements. I will ask that further respondents (and this isn't a specific comment on Greenwall, but rather all of the comments I've been responding to, on here and in/out of the game) please make sure they read and understand how the gameplay actually works, before criticizing it. I've been responding to a lot of commentary from people who have been apparently unwilling to read the actual mission description, and that isn't really an optimal use of my time.
Well, it wasn't really an "excuse". It's more of a response to comments that the design is "bizarre" or (per Niki) that it was unfamiliar. Considering the goal was to convert CSR into an automated event, and we did exactly that, it just.. is what it is: a conversion of how CSR actually worked. If it's bizarre, it's been that way for a long time.
I'm always open to discussing improvements, but much of the feedback I've been receiving lately (not just from you) has been more about how CSR wasn't behaving "as expected", even though it's behaving exactly as one would have any reason to expect.
I'm also not convinced that kill rewards should do away with the whole "closest to the finish line" concept. I think there's merit to rewarding late-kills, specifically, to try and keep the event running as long as possible, instead of rewarding the near-starting death of all participants.
Anyway, I'm all for further feedback on improvements. I will ask that further respondents (and this isn't a specific comment on Greenwall, but rather all of the comments I've been responding to, on here and in/out of the game) please make sure they read and understand how the gameplay actually works, before criticizing it. I've been responding to a lot of commentary from people who have been apparently unwilling to read the actual mission description, and that isn't really an optimal use of my time.