Forums » Suggestions
Custom Controls for Mobile
Hi devs of VO
Your controls for mobile are trash right now and clunky. Using them also hurt my hands when using them. But enough of that here are some tips on how to make it better.
Custom layout for hub and buttons- being able to change the size of things on screen and move them where you want.
NFZ autoshoot- with mobile when ever you are shot in a NFZ a player you autos hoot them back when you target them and it is not fair.
Also you targeting system is a little clunky to and can you please add turret hop button too or make turrets automatic.
Your controls for mobile are trash right now and clunky. Using them also hurt my hands when using them. But enough of that here are some tips on how to make it better.
Custom layout for hub and buttons- being able to change the size of things on screen and move them where you want.
NFZ autoshoot- with mobile when ever you are shot in a NFZ a player you autos hoot them back when you target them and it is not fair.
Also you targeting system is a little clunky to and can you please add turret hop button too or make turrets automatic.
Okay. First of all, kudos on making to to the website.
However, this is not the Suggestions Forum, which is where I recommended you post something. I will be moving this thread to that forum, before long, so look for it there.
Secondly, it isn't good to start off a suggestion by calling the existing implementation "trash". We're interested in feedback and thoughts, but contributions are expected to be positive.
Thirdly, we're looking for very specific detail. For instance, calling the targeting system "a little clunky is not very meaningful.
But, on to more specifics:
Custom layout for hub and buttons- being able to change the size of things on screen and move them where you want.
Yes, we're aware this would be nice to have, but it's also a major time investment to create. Have you tried using any of the existing possibilities in the Options area? There are some differences in control scale and location that are currently possible.
NFZ autoshoot- with mobile when ever you are shot in a NFZ a player you autos hoot them back when you target them and it is not fair.
It's possible to disable auto-fire, but it might be good to automatically disable it in NFZs. But, we would have to look into this.
However, this is not the Suggestions Forum, which is where I recommended you post something. I will be moving this thread to that forum, before long, so look for it there.
Secondly, it isn't good to start off a suggestion by calling the existing implementation "trash". We're interested in feedback and thoughts, but contributions are expected to be positive.
Thirdly, we're looking for very specific detail. For instance, calling the targeting system "a little clunky is not very meaningful.
But, on to more specifics:
Custom layout for hub and buttons- being able to change the size of things on screen and move them where you want.
Yes, we're aware this would be nice to have, but it's also a major time investment to create. Have you tried using any of the existing possibilities in the Options area? There are some differences in control scale and location that are currently possible.
NFZ autoshoot- with mobile when ever you are shot in a NFZ a player you autos hoot them back when you target them and it is not fair.
It's possible to disable auto-fire, but it might be good to automatically disable it in NFZs. But, we would have to look into this.
What about a turret hop button instead of having to go through 2 menu screens in combat. With nfz make it no were no one can shoot even manual shot and outside of nfz make it to were auto shoot works.
It's important to illustrate what problem you're trying to solve, specifically, just to make sure you aren't confused. For instance, people can shoot in the NFZ, there's just a negative reaction if they attack someone else.
Secondly, focus on one problem at a time. There are other discussions of future turret management solutions on Suggestions, that you can choose to read. If we try to discuss "everything" in a single thread, it just gets super chaotic.
If you want to give input on the basic mobile interface, and why it's problematic for you, that's much more useful.
Secondly, focus on one problem at a time. There are other discussions of future turret management solutions on Suggestions, that you can choose to read. If we try to discuss "everything" in a single thread, it just gets super chaotic.
If you want to give input on the basic mobile interface, and why it's problematic for you, that's much more useful.
Well I am playing on a small phone and the buttons are close together.
NFZ autoshoot- with mobile when ever you are shot in a NFZ a player you autos hoot them back when you target them and it is not fair.
So, I just checked on this, and we already disable auto-fire in the NFZ, on mobile. What exactly is the problem you're reporting here?
So, I just checked on this, and we already disable auto-fire in the NFZ, on mobile. What exactly is the problem you're reporting here?
I am talking about other player manually shooting you at stations cause they have a pc.
CoyComa, you can manually shoot too. in fact, you should maybe install DroidButtons, redesign the interface, and include a manual fire-toggle alias while you do that. its a LOT more reliable than autofire anyways, as it seems you've begun to see auto fire's limitations (which are helpful in preventing new and unsuspecting pilots from having their standings tanked by aggressors, just no good in self-defense situations)
You're on a small phone, you mention - understand there ARE limitations to how you choose to play, mostly because of the lack of screen real estate. There is only so much anyone can do to accomodate you in this game, devs or otherwise, but you do have the tools to level that playing field.
Yes, everyone is aware there are issues with the default interface, I just don't think there is a cohesive idea on how to fix it, both because players can hand-design it for their device using third party plugins and precisely because devices and the people who use them are so unique.
You're on a small phone, you mention - understand there ARE limitations to how you choose to play, mostly because of the lack of screen real estate. There is only so much anyone can do to accomodate you in this game, devs or otherwise, but you do have the tools to level that playing field.
Yes, everyone is aware there are issues with the default interface, I just don't think there is a cohesive idea on how to fix it, both because players can hand-design it for their device using third party plugins and precisely because devices and the people who use them are so unique.