Forums » Suggestions
Capitol ship licences raised
How about for the next “new Capitol ship” manufacturing mission, (like for a Cappella), you raise the license requirements to at least 10/10/10/10/10. This could promote a better understanding of the game dynamics and prouder captains of said ship.
What purpose would this serve? Most people have all 10's across the board by the time they finish their Goliath or Trident anyway. I'm personally more proud of the tens of thousands of scrap metal I've farmed and collected than my lame 14/11/13/14/13 licenses.
-1
-1
Personally, i think the low combat license requirement is kinda funny. It should definitely be much higher, by the time people have unlocked the full suite of ships and got a couple of pos factions theyve usually got an 8 or ten in their levels, which is almost double the requirement.
Big +1
(However making completed cappie owners unable to access their ships due to low levels post completion would suck. Maybe you could change the manu mission requirement for new players, only).
Big +1
(However making completed cappie owners unable to access their ships due to low levels post completion would suck. Maybe you could change the manu mission requirement for new players, only).
+1 to making the capella at least 10/10/10/10/10
The only licenses in-game that give concrete rewards for double-digit achievements are trade and mining. This would set a new bar for those that love the grind...and face it: those are the only players with enough fortitude to complete a capship-- especially the looming capella :O
The only licenses in-game that give concrete rewards for double-digit achievements are trade and mining. This would set a new bar for those that love the grind...and face it: those are the only players with enough fortitude to complete a capship-- especially the looming capella :O
+1, once you reach double digits it's style points at that point. The grind would justify the goal
Licenses can be arbitrary raised those levels under 72 hours. If you want building a capital ship to be more grindy, then place the entrance docks to M7 about 32,000m from the jump in point.
Gee... I wonder what that would be like...
+1 to putting the M7 station back to the place it was and the size it was!
-1 to raising license requirements.
-1 to raising license requirements.