Forums » Suggestions
docking fee instead of rent in undockable stations
Suspend station rent for stations that are undockable (exempting tempKOS). Instead assess rent as a fee that is collected upon docking.
Reason: active automatic withdrawals of fees should not be permitted by hostile factions.
Reason: active automatic withdrawals of fees should not be permitted by hostile factions.
Makes sense to me.
+1, as long as it requires paying the fee in full before access to inventory is restored. If you dock without enough to pay it, the game should just inform you of what you owe (probably without taking any of your money, since you may need that money as capital to raise the full amount of the fee) and refuse to let you store or withdraw anything until you pay up.
Although i see your point with restoring inventory with credits would u really want to grind faction for ages to then pay for x amount of time u need, in my view i would just leave it inaccesable unless a major faction i need.
+1 to greenie's idea
-1 to pizza's idea
+1 to greenie's idea
-1 to pizza's idea
Greenwall isn't suggesting that you shouldn't have to pay, Anewold. He specifically said that you should be billed when you finally dock with them again. I was only addressing the edge case where you dock without enough to pay. That can be handled several ways:
A) The game immediately and automatically withdraws as much as possible from your balance. The remainder of the bill is written off, and you can access your stuff right away. This is bad, because you could easily exploit it to avoid fees entirely by just shifting your cash to your guild bank or a friend's wallet to make a fraudulent claim of bankruptcy. If that's acceptable, then the devs may as well save themselves the effort and make rent free in hated/kos locations in the first place.
B) Same as A, but the remainder of what you owe is remembered and access to inventory denied. Every time you dock, the station will subtract as much as it can until your debt is paid. This avoids the exploits of A, but it's not optimal. People would get pissed off when they forget about their debt, dock, and have their bank zeroed out.
C) Same as B, except it's all-or-nothing. If you can't afford to pay the full bill all at once, nothing is paid and your stuff remains inaccessible. This still potentially pisses people off if they dock and lose a large amount of money, but it's a one-time thing. They won't have their balance repeatedly zeroed out every time they dock as they struggle to raise funds.
D) Same as C, but without any automatic payment whatsoever. Instead, the game will prompt you to pay with an option to decline until later. This is the preferred solution.
If you'd rather just not be billed ever for the time your stuff was trapped in a hated/kos faction, that's a legitimate thing to want, but it's not what Greenwall is proposing here.
A) The game immediately and automatically withdraws as much as possible from your balance. The remainder of the bill is written off, and you can access your stuff right away. This is bad, because you could easily exploit it to avoid fees entirely by just shifting your cash to your guild bank or a friend's wallet to make a fraudulent claim of bankruptcy. If that's acceptable, then the devs may as well save themselves the effort and make rent free in hated/kos locations in the first place.
B) Same as A, but the remainder of what you owe is remembered and access to inventory denied. Every time you dock, the station will subtract as much as it can until your debt is paid. This avoids the exploits of A, but it's not optimal. People would get pissed off when they forget about their debt, dock, and have their bank zeroed out.
C) Same as B, except it's all-or-nothing. If you can't afford to pay the full bill all at once, nothing is paid and your stuff remains inaccessible. This still potentially pisses people off if they dock and lose a large amount of money, but it's a one-time thing. They won't have their balance repeatedly zeroed out every time they dock as they struggle to raise funds.
D) Same as C, but without any automatic payment whatsoever. Instead, the game will prompt you to pay with an option to decline until later. This is the preferred solution.
If you'd rather just not be billed ever for the time your stuff was trapped in a hated/kos faction, that's a legitimate thing to want, but it's not what Greenwall is proposing here.
I think it makes more sense that access is denied if you don't have enough funds.