Forums » Suggestions
The Auto-Shoot problem on Android
Note: (I have already brought this up once. Here is the deal)
So here is the problem:
The Auto-Aim activates on Hivebots and Pirates but it doesnt with everything else
(NPCs and Multiplayer). Here is why :
-the smalladons on ships doesnt automaticly fire on enemy ships (even if they are red on screen) until they hit you once with their weapons.
-This also doesnt work on Guildmates which you are dueling.
-The weapons dont automaticly fire on NPCs that are in Deneb-Skirmishes.
The weapons dont shoot until the Npc hits you once.
Here is my suggestion:
the problem on mobile is, that with this many mobile players will have a disatvantage in combat/PVP because they must shoot manually.
You also can turn Auto-Aim/Shoot on or off if needed.
My suggestion would be making an optionslot for this problem, so you can ajust it yourself.
(But that is only my opinion)
What do you guys think?
So here is the problem:
The Auto-Aim activates on Hivebots and Pirates but it doesnt with everything else
(NPCs and Multiplayer). Here is why :
-the smalladons on ships doesnt automaticly fire on enemy ships (even if they are red on screen) until they hit you once with their weapons.
-This also doesnt work on Guildmates which you are dueling.
-The weapons dont automaticly fire on NPCs that are in Deneb-Skirmishes.
The weapons dont shoot until the Npc hits you once.
Here is my suggestion:
the problem on mobile is, that with this many mobile players will have a disatvantage in combat/PVP because they must shoot manually.
You also can turn Auto-Aim/Shoot on or off if needed.
My suggestion would be making an optionslot for this problem, so you can ajust it yourself.
(But that is only my opinion)
What do you guys think?
Doesn't autofire work if you use a /designateenemy command on your target?
+1 to remove auto aim to everyone.
I believe in station sectors, /designateenemy doesnt? to prevent people from accidentally triggering NFZ.
maybe a "primary fire toggle" option would be a good compromise? I tend to use that already, through the DroidButtons plugin.
maybe a "primary fire toggle" option would be a good compromise? I tend to use that already, through the DroidButtons plugin.
But that doesnt work on NPCs right?
It should. Also, iirc, default interface, if you press and hold on one of the multifunction buttons, that command is an option, so you dont have to type it ;)
thank you guys for the info