Forums » Suggestions
Auto Turbo Option
As an option (off by default):
Turbo should automatically engage when your ship's nose remains in the target circle of a plotted jump point or wormhole for more than a second. Tapping the turbo button disengages auto turbo until tapped again or the ship's nose leaves and reenters the nav route circle for more than a second. Running out of energy disengages auto turbo until your power cell fully recharges, the turbo button is tapped, or the ship's nose leaves and reenters the nav route circle for more than a second.
Edit: the point is to reduce the amount of time one has to hold down the turbo button in cases where there is a clear inter-sector destination.
Turbo should automatically engage when your ship's nose remains in the target circle of a plotted jump point or wormhole for more than a second. Tapping the turbo button disengages auto turbo until tapped again or the ship's nose leaves and reenters the nav route circle for more than a second. Running out of energy disengages auto turbo until your power cell fully recharges, the turbo button is tapped, or the ship's nose leaves and reenters the nav route circle for more than a second.
Edit: the point is to reduce the amount of time one has to hold down the turbo button in cases where there is a clear inter-sector destination.
+1 as an optional enabled by default addition to VO
+1 to Auto Turbo
-1 dont make it easier to run away
Drevent, we already have a /turbotoggle [or was it /toggleturbo?] option, this would just engage it if we look at the exit point of a sector. Given the amount of complaining about long travel times, this sounds to me more like a quality of life upgrade.
Also, if you did find someone using it, just flare them up a bit; the explosion should knock them out of turbo since they'll not be looking at the exit point any more. if they're afk, should be easy pickings.
Also, if you did find someone using it, just flare them up a bit; the explosion should knock them out of turbo since they'll not be looking at the exit point any more. if they're afk, should be easy pickings.