Forums » Suggestions
Unrats
An idea of maybe removing the pcb on unrats or if not that make the unrat with the pcb a different ship so its possiable to tell which to shoot? Currently if unrats attack a goli even if the goli is on its way out of the sector and unrats just jump in its impossiable for tbe goli to survive even just 1 basic warp for repairs. Either removing the unrats pcb weapons (probably not gona) or change the unrat ship with the pcb weapon to a different ship to be able to tell wut to target.
There could be possiable other ways for a goli to stand more of a chnace with the current unrats of being up the grid to 65 to be able to equip a capcannon and 1 swarm? Or maybe im just missing a goli setup that can fend em off.
Currently tried 3 gems with /defend plugin, tried 1 caprail back, 2 gems, tried 1 capswarm 2gems, tried shield turret 2 gems. I have even tried using just a TU which seems to be very hit and miss only taking 1 or 2 out but still no escape.
Ideas anyone?
and no saying use a dent or dont use a capship or scout isnt much of a option be real ppl
There could be possiable other ways for a goli to stand more of a chnace with the current unrats of being up the grid to 65 to be able to equip a capcannon and 1 swarm? Or maybe im just missing a goli setup that can fend em off.
Currently tried 3 gems with /defend plugin, tried 1 caprail back, 2 gems, tried 1 capswarm 2gems, tried shield turret 2 gems. I have even tried using just a TU which seems to be very hit and miss only taking 1 or 2 out but still no escape.
Ideas anyone?
and no saying use a dent or dont use a capship or scout isnt much of a option be real ppl
I don't have any problem with making the PCB ships more visually distinctive, although I'm a little doubtful of whether that will increase your survivability very much. Maybe, though?
I'm also fundamentally okay with ideas that create "increased survival probability" based around strategies of substantial preparedness and significant skillful usage. I'm not against newer and more elaborate defensive addons that have various trade-offs and the like (such as the attempts with TU mines, there could be other types of mines and such).
But, don't expect me generically to remove things that are "dangerous" simple because "they are dangerous". We've had a distinct lack of risk for a long time, and some people got used to an idea of "normal" that is not going to hold true in the future. Space is filled with danger, best make peace with that.
Open to continued feedback on the earlier points though.
I'm also fundamentally okay with ideas that create "increased survival probability" based around strategies of substantial preparedness and significant skillful usage. I'm not against newer and more elaborate defensive addons that have various trade-offs and the like (such as the attempts with TU mines, there could be other types of mines and such).
But, don't expect me generically to remove things that are "dangerous" simple because "they are dangerous". We've had a distinct lack of risk for a long time, and some people got used to an idea of "normal" that is not going to hold true in the future. Space is filled with danger, best make peace with that.
Open to continued feedback on the earlier points though.
I shoot at the raptors with the red blasters first. They are pretty distinctive. You can one shot em with a rear cap rail.
Unrats love lmines, 'em die to 'em so easely.
I just shoot them with a caprail. one at a time. Raptors first, closest next. I don't think I've ever been killed by the unrats and I don't really think about whether they're on the other side of the wh when I jump. I honestly didn't think anyone with a capship had a problem with them.